About this mod
Replaces a variety of vanilla weapons with AnotherOne's PP-91 Kedr weapon mod
- Requirements
- Permissions and credits
- Changelogs
This mod replaces vanilla submachine guns, pipe guns, pipe bolt action weapons, or pipe revolvers with AnotherOne's PP-91 Kedr weapon mod
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "PP-91 Kedr" in-game and will follow instance naming conventions
- All replaced weapons will use the 2-Handed Grip
- Replaced weapons will spawn with a random low-tier receiver
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a random barrel
- Replaced weapons will spawn with a random magazine
- Replaced weapons will spawn with a random muzzle
- Common weapon drops and loot will spawn with a selected pool of red dot sights or iron sights. Rarer weapon drops and loot will randomly spawn with any red dot optic or iron sight
This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces pipe guns, super mutants that normally spawn with an automatic pipe gun will instead spawn with an assault rifle. Super Mutants that normally spawn with a semi-automatic pipe gun will instead spawn with a semi-auto laser gun.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the AnotherOne PP-91 Kedr tactical reload patch from Tactical Reload Patch Repository by Rom7977
1. Download and install: AnotherOne PP-91 Kedr v0.999 and update v0.9999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52506
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want.
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
(Required) AnotherOne PP-91 Kedr v0.999 and update v0.9999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52506
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) AnotherOne PP-91 Kedr Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files
All credits and thanks goes to everyone involved in creating the PP-91 Kedr weapon mod
AnotherOne aka GloriousWarrior
wardaddy755 for animation base and attachments
LuddePudde for base model
- Modern Warfare 2019 Price plate carrier in the screenshots is by Honh and can be found on Honh's XHX Discord
- Mechanix Technician gloves in the screenshots are from the MW Gloves mod by Honh and can be found in Honh's XHX Discord
- Modern Warfare 2019 Ghost Jawbone combat shirt and combat pants in the screenshots are from the BZW COD Ghost Jawbone mod here on the Nexus