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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with AnotherOne's TEC-9 weapon mod

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About
This mod replaces vanilla submachine guns, pipe guns, pipe bolt action weapons, or pipe revolvers with AnotherOne's TEC-9 weapon mod

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "TEC-9" in-game and will follow instance naming conventions
  • All replaced weapons will use the 2-Handed grip
  • Replaced weapons will spawn with a random low-tier receiver
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random sight
  • Replaced weapons will spawn with a random muzzle 
  • Replaced weapons will spawn with a random material color

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces pipe guns, super mutants that normally spawn with an automatic pipe gun will instead spawn with an assault rifle. Super Mutants that normally spawn with a semi-automatic pipe gun will instead spawn with a semi-auto laser gun.

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Compatibility

- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the AnotherOne TEC-9 Tactical Reload patch from Tactical Reload Patch Repository by Rom7977


Installation

1. Download and install: AnotherOne TEC-9 v0.99 and update v0.999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52505

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want. 

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon


Uninstallation

Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.



Mods Used

(Required) AnotherOne TEC-9 v0.99 and update v0.999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52505
(Required for certain plugins) Tactical Reload Framework by Bwones - https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) Tactical Reload Patch Repository by Rom7977 - https://www.nexusmods.com/fallout4/mods/52619


Credits

All credits and thanks goes to everyone involved in creating the TEC-9 weapon mod:

- Thanks to Nuclear Disco for providing the TR + CC patches used in version 2.1 of this mod
- Thanks to Rom7977 for giving permission in regards to his Tactical Reload Patch Repository mod

AnotherOne aka GloriousWarrior
wardaddy755 for animation base and attachments
kursat_sokmen for base model