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The6thMessenger

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The6thMessenger

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About this mod

Because I can, that is why...

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I am bored, very very bored.

So I did this, because I can, that is why...


It overhauls the Flare Gun, providing greater potential of use through unparalleled flexibility. It allows you to switch between ammunition sub-types directly, or to switch the base chamber to also switch between ammunition type.

Features:

 > Renamed Flare Gun to Utility Gun
 > Added new attachments
 > Added new ammo types
 > Can switch on the fly, not just sub-type but also ammo types. Switches craftable at Chem Workbench (Ammo Workbench with AWKCR).

Attachments:

 > Barrels - Between Short, Long, Light, and Suppressed Barrels
 > Scopes and Sights - Can use Reflex Sights, Recon Sights, and 
 > Damage Receivers
 > Pistol Chamber - Can shoot 44-Magnum, 45-Round, or 45-70 (Vanilla), on the fly.
 > Rifle Chamber - Can shoot 308-Round, 7.62mm, or 30-06 (WO), on the fly.
 > Smoothbore Chamber - Can shoot Shotgun Shells (and variants) or Flare Rounds, on the fly.

Ammo Types:

 > Ball - Basic Rifle/Pistol Rounds
 > Overpressure - Increased damage and limb damage
 > AP - Armor-Piercing Rounds that ignores 40% of Resistances
 > IT - Incendiary Tracers that deals partial energy damage and damage overtime, has reduced spread.
 > Subsonic - Has reduced range, but increased sneak-attack damage.
 > API - Armor-Piercing Incendiary deals extra energy damage on top of ignoring resistances, and generates explosion that can harm targets behind walls
 > Frag - 4570 exclusive that deals splash damage
 > Plasma - 44-Round exclusive that deals extra damage at the cost of slower projectile.

 > Standard Flare - Used to signal the Minutemen
 > Artillery Flare - Used to signal an artillery strike (Requires Old Guns)
 > Vertibird Flare - Used to signal a vertibird (Requires No Mercy)
 > Buckshot - Basic Shotgun Rounds
 > AP-Slug - Single-Projectile round that trades damage with increased armor penetration
 > Pulse Slug - Single-Projectile round Deals extra electrical damage, deals extra damage to mechanical targets
 > Dragon's Breath - Shoots a cloud of fire that deals extra damage overtime, deals extra damage to non-mechanical targets
 > Frag - Shoots an explosive shell that deals splash damage, and can hit targets behind cover.
 > Nuke - Shoots a powerful explosive shell that deals extra radiation damage.
 > Timed Frag - Shoots an explosive shell that explodes after a brief delay. 
 > Caps Shot - Shoots a cloud of bottlecaps that does little damage, but can send enemies fleeing.

Support:

 > 3D-Scopes - See-Through Scopes
 > Weapon Overhauls - As god intended
 > AWKCR
 > Valdacil's Item Sorting
 > Girly Animation