0 of 0

File information

Last updated

Original upload

Created by

cyanide4suicide

Uploaded by

cyanide4suicide

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces several vanilla weapons with the FN FAL - SA58 weapon mod by Wanaming0

Requirements
Permissions and credits
Changelogs
About
This mod replaces vanilla assault rifles, combat rifles, institute guns, laser guns, laser muskets, or plasma guns with Wanaming0's FN FAL - SA58 weapon mod. All plugins are ESL-flagged ESP's.

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "SA 58 FAL" in-game and will follow the instance naming conventions
  • Replaced weapons will spawn with a random low-tier receiver
  • Replaced weapons will spawn with a random handguard
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random stock
  • Replaced weapons will spawn with a random muzzle
  • Replaced weapons will spawn with a random pistol grip
  • Replaced weapons will spawn with a random polymer color
  • Common replaced weapons will spawn with a pool of selected reflex sights
  • Rare replaced weapons will spawn with the full array of reflex sights and scopes
  • Rare replaced weapons may spawn with rail attachments

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Compatibility

- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the FN FAL - SA58 Honh's Tactical Reload Patch found under the FN FAL - SA58 miscellaneous files


Installation
1. Make sure Fallout 4 is updated to version 1.10.063 or higher

2. Download and install: FN FAL - SA58 (Plus Kukri) v1.04.2 by Wanaming0: https://www.nexusmods.com/fallout4/mods/40907

3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

4. Install this mod. Select the replacers you want in the installer and click finish

5. Done


Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon

Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used
(Required) FN FAL - SA58 (Plus Kukri) v1.04.2 by Wanaming0: https://www.nexusmods.com/fallout4/mods/40907
(Required for certain plugins) Tactical Reload Framework by Bwones - https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) FN FAL - SA58 Honh's Tactical Reload Patch -  https://www.nexusmods.com/fallout4/mods/40907?tab=files


Credits
All credits and thanks goes to the people involved with making the FN FAL - SA58 weapon mod. Below is a list of credits taken from the original mod page: 

- Thanks to Nuclear Disco for providing the TR + CC patches used in version 1.1 of this mod

Fridock (Shirik) - Models and textures
Ha_ru - Animations
Wanamingo (Me) - Rigging, implementation, balancing, NPCs, masks and outfits, unicorn sounds
Nova- Additional implementation, concepts for the uniques, additional scope meshes, textures, rigging, balancing
asXas - FN FAL G-Series models and textures
HyperX (FX0x01) - Additional Rigging help, general advice
Rsiyo - Bone Zone location Level Design
Partisan - Sounds
tac_error - White Mink cloth, Kukri
i_code_i - Subgraphs help, testing
F34R - Angled foregrip animations
NaiRae - additional Bone Zone Level design and navmeshing
OhDeer - Ha_Ru skin
ZachTan1234 - Rhodesian skin
Ajhakra - Cubemaps
BigLO - Mod Page Logo
Neto, thehowl5657, BigLO, Truly_Britsy, Cyrisus, Triangulum, Cancerous1, TheBottomhoodOfSteel - Bug Testing, Screenshots
Farengar - Troy Foregrip model
MirzaMiftahulFadillah - Magpul AFG model
MichaelKujo - 1.03.2 sound esp fix

Bone Zone assets:
Banana mesh a.k.a. "Minion Dildo, Unicorn Assets: NaiRae
Unicorn Sound Loop Points: BigLO
Face preset help: TheBottomhoodOfSteel
Cardboard mask: WJS
Long cardboard mask, Rainbow mag: Shoeburglar
Kermit head: EvTital
Paper bag, 3D glasses: the_rotton_core
Smoker mask: i_code_i, Overkill Studios
GP5 gasmask: Truly_Britsy
TV Head: Quaz30
Fire mask, skeleton: BlahBlahDEEBlahBlah
Ghost outfit: Ajhakra
AsXas Sweb Mask: Nova
Ghost Mask: Deadpool2099