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MilanesaZ

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MilanesaZ

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About this mod

Adds effects and consequences to being hurt for both the player and the npcs | Agrega efectos y consecuencias a ser herido tanto para el jugador como para los npcs

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[ENGLISH] (Google Translate)

The mod adds stagger when the player is wounded depending on the weapon type, attacker, and health status.

Gunshot wounds and heavy blows:

-Great stagger

-They break an arm to simulate an injury to the torso *

-If you have low health, it breaks a leg to simulate the inability to run

-They slow you down momentarily

-Slow down the perception of time for 1 second

-They affect your vision and hearing for a few moments

-Reduce your strength for a few minutes

Unarmed Melee and Small Animal Attacks:


-They cause a bit of stagger
-When you have low health it breaks an arm to simulate injuries
-When you have very little health, it breaks a leg to simulate an inability to run


*
Explanation: all gunshot wounds should have consequences for that reason an arm / leg is damaged to simulate the animation of being wounded and the difficulty of aiming / running (See Gallery)

New
Power Armor:

If you have a PA Torso part equipped stagger is reduced and weak attacks don't cause stagger at all. Your arm won't break at the first shot and your Strenght Special won't be reduced


Please note:

if you have mods that modify the races of the game, you should merge the mods with FO4edit or the npcs will not react to being damaged.


The mod will not load into the npcs in an existing save until they are loaded again into the world

Another of my mods (recommended): More Realistic Damage

It makes weapon damage and locational damage more realistic



It works better with mods that increase the wapon damage


0:00 to 1:17 = Insects attacks to 2:16 = Third person combat
to 3:06= First person combat
to 4:21= Being shot
5:34 = dog attack and shooting dog
7:08 to the end = Combat


[ESPAÑOL]

El mod agrega tambaleo cuando el jugador es herido dependiendo del tipo de arma, el atacante y el estado de salud.

Heridas de bala y golpes pesados:

-Gran tambaleo

-Rompen un brazo para simular una herida al torso*

-Si se tiene poca salud rompen una pierna para simular la incapacidad de correr

-Te relentizan momentaneamente

-Relentizan la percepcion del tiempo por 1 segundo

-Afectan a tu vision y oido durante unos instantes

-Reducen tu fuerza durante unos minutos

Cuerpo a cuerpo desarmado y ataques de animales pequeños:

-Provocan un poco de tambaleo
-Al tener poca salud rompen un brazo para simular heridas
-Al tener muy poca salud rompen una pierna para simular incapacidad de correr


* Explicación: todas las heridas de bala deberian traer consecuencias por ello se daña un brazo/pierna para simular la animación de estar herido y la dificultad de apuntar / correr (Ver Galeria)

A tener en cuenta: si tienes mods que modifiquen las razas del juego deberias combinar los mods con FO4edit o los npcs no reaccionaran a ser dañados