About this mod
Includes a management system that prevents you from losing your Power Armors. Requires F4SE.
- Requirements
- Permissions and credits
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Translations
- Spanish
- German
You can monitor and manage all of your Power Armors with the "Find my Power Armors" holotape.
How to set up:
In order to access your Power Armors from the holotape, you need to register them into the mod first. To do so, you can either: 1. approach one, then press "ADD", or 2. enter into it. Power Armors automatically get registered once you or your Companion enter into them. For a better view, see the video below.
What can it do?
Add and remove markers: you can choose which Power Armor you like to see on the Map: all of them, some of them, or only one.
Show distant Power Armors' inventory: you can take a look at your Power Armor's inventory even if you're away.
Send Settlers and dismissed Companions to retrieve your Power Armors: they can either take your Power Armor to their home settlement, or bring it to you. This function is still experimental though.
Holotape functions:
A list of the (non self explanatory) holotape buttons.
[Choose Power Armor] - By pressing this button, you'll see a full list of your Power Armors. In order to add to / remove one from the Map, request information about its inventory and so on, you need to a select it from the Power Armor list.
[Clear this Slot] - Removes the Power Armor from the Power Armor list.
[Retrieve Power Armor - Experimental] - You can send Settlers and dismissed Companions to retrieve your Power Armors. They won't attack anyone and they won't be attacked by anyone on the road. For a better view, see the video below.
[Show Power Armor Inventory] - Shows the inventory (Fusion Core and model of the armor pieces) of the chosen Power Armor.
[Current Deliveries] - Only visible if you've sent someone to pick up your Power Armor. If you'd like to manage (cancel, show on map, hide from map) your Power Armor delivery, choose a delivery from the list.
[Reset - Erase all data] - Use with caution. All saved data will be lost.
[Reset - Keep Registered Power Armors] - Purges all data but keeps registered Power Armors.
[Add Ability to Add Power Armors] - Before you could manage Power Armors, the mod needs to know which Power Armors belong to you. There are two ways to register them in the mod: 1. By entering into a Power Armor (either you or your current Companion). 2. By using the "ADD" activate button. The activate button can be turned on / off with this setting. For a better view, see video below.
[Add Ability to Remove Power Armors] - Adds an activate button that can be used for removing (unregistering) Power Armors. It doesn't (and can't) remove the Power Armor from the game.
Notes: Supports Creation Club and mod added Power Armors. Your name will be displayed by the Power Armor tracker quest. Maximum of 50 Power Armors are supported.
Showing Inventory of a distant Power Armor

Installation:
Whenever you like.
Requirements:
Fallout 4 Script Extender (F4SE).