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GreekRage

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greekrage

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Vanilla settlement overhaul and expansion

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"another one bites the dust"  :P

Well i went and "greekraged" another  vanilla settlement. This time its a popular location  and that is Egret Tours Marina.

I had to redo almost everything to achieve the look i wanted .
The location has also been expanded to about 150% of its original size (this obviously means  the build area as well).

If i were to give it some kind of character i would call it a relaxation getaway.

Aside from the marina itself which has been transformed into a more logical and workable location,ive added the aspect of rental homes and shops,plus making it self sufficient and protected.

The marina now has been setup to accommodate  all river traffic (fuel,food etc.),has a proper launch facility  plus more..

Both the original buildings are redone and much more has been added (stores,living quarters for shopkeeps,bar etc.

In the back where the first expanded area is..Ive setup several rental cottages,a big fancy player home  and large pool.
I also left a LARGE area cleared and navmeshed for you to add more buildings or what ever you need.

One the hill south of the marina you will find your greenhouse/farm ,a small trailer park plus the redone cabin  and treehouse on the little island.
The whole location is either fenced or walled and turrets or turret stands are all around the settlement (if you are using a recommended mod called "remove turret power requirement"  you are well protected as soon as you get there.

Resources :
Water and food gen at the pier (connect to the pylon/generator on the  roof
A lot of power gens scattered all around the location in the form of Steel pylons (ALWAYS CONNECT FROM AN OBJECT TO THE GEN )
Flora in the greenhouse
Jobs:
Guard markers in several places in the form of a ammobox.
Weapon  and Armor vendors in the stores (click on the counters),Gun shop also has inventory.
Diner with counter also ready(if the nukacola sticker is in the way go from the side to assign it)
Bar also has a counter ready.
Clinic with a standing npc marker in the trailer at the entrance (bed/gurney is also used by npc's for sleep)
Custom trader counter at the pier in the fishermens shack
Redrocket station has a trader counter as well.
NOTE: "resource has been assigned" message may delay sometimes.( this only happens to the bar a diner counters).

As always furnishing is kept to a minimum except for the player home that has some special features and the one rental(downstairs only).This includes lighting in the homes and trailer homes.

Also ...
A cat at the player home
A guard dog that roams the entrance but will go anywhere in the location to fight enemies.
And a cow  :P

Technical stuff:
The whole area has been RE-navmeshed  (my eyes are killing me)
Generated precombined/vis and previs for all 16 cells one cell at a time .
There is a bit of a frame drop in the center though probably due to all the objects  and markers.,
Tested with my coast guard pier mod and they work BUT  this mod has to load last or you get a small terrain rip outside of the egret entrance.
Still i want you to test with a fresh save before committing (if you are using that mod)...( the issue is caused by the old mod that overreached the cells to clean up the road).

Thats all i can think of right now... ;)

As always....
If you enjoy this mod please endorse  and if you want to help me out even more you can also donate  :)

Now go and have fun... !!!