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Sim Settlements TeamUploaded by
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Tags for this mod
- Companion/Follower Friendly
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Sound FX
- Voice Acting
- User Interface
- Total Conversion
- Quests
- Locations - Player-Owned
- NPCs
- Overhaul
- Settlement
- DLC: Automatron
- Xbox One version available
- Sim Settlements
- Visual Effects/Particles
- Crafting
- Quality of Life
- Sim Settlements: Faction Packs
- Workshop Framework
Current section
About this mod
Fight off settler disease, repopulate the world outside of your settlements, battle the Gunners, and establish your own faction headquarters to rule the Commonwealth!
Chapter 2 continues the story of SS2, adds in 3 new side questlines, and adds tons of new features to enjoy outside of the story content.
- Requirements
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DLC requirements
DLC name Automatron Nexus requirements
Mod name Notes Sim Settlements 2 Workshop Framework Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
https://simsettlements2.com/credits/
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Mandarin
- German
- French
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Translations available on the Nexus
Language Name German Author:Aigni Kapitel 2 von Sim Settlements 2 - Komplett deutsche Version French Author:MarinaKha Sim Settlements 2 - Chapitre 2 - Version francaise Spanish Author:Khotec SS2 Chapter 2 Spanish 3.4.5 Turkish Author:StarGuard Sim Settlements 2 - Chapter 2 - Turkish Translate Russian Author:Beowulf Sim Settlements 2 - Chapter 2 - RU Turkish Author:Semih Kazdal Sim Settlements 2 Chapter 2 TR yama Russian Author:SystemBreakdown Sim Settlements 2 - Chapter 2 - Russian translation Portuguese Author:MaylinT SIM SETTLEMENTS Chapter 2 PT-BR Mandarin Author:GlowingPeketo Sim Settlements 2 - Chapter 2 SC translate Stable version Spanish Author:Rikahusa Sim Settlements 2 - Chapter 2 - Ver. Spanish - New version Russian Author:Skolopendra Sim Settlements 2 - Chapter 2 - Russian (temporary) Spanish Author:Rikahusa Sim Settlements 2 - Chapter 2 Ver. Spanish German Author:EagleFour Sim Settlement 2 - Chapter 2 - German Translation - Mirrors
- Donations
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Straight donations accepted



- Pick up right where you left off in the original Sim Settlements 2 story, and continue the quest to rebuild the Commonwealth.
- Expands upon the backstory of the Gunners, giving them a prominent role in the Sim Settlements 2 story.

- Your efforts have attracted the attention of several groups that will appear in the Commonwealth, each with stories you can help shape.
- The CPD is a group of citizens that have come together under the banner of the prewar police departments, in an attempt to deal with the growing Gunner threat. Help them gain a foothold and decide the type of organization they'll become - one of peace and justice or of order and vengeance!
- The Nightingales bring with them knowledge of old medicines and healing arts, and are committed to helping everyone, regardless of which side they fight for. Will you convince them to take up your cause or allow them to remain a neutral player?

- The sudden explosion in population you've helped encourage has brought with it pollution and disease. You'll need to encourage cleanliness, and bring medical services to bear to keep your settlements from being overrun by the invisible toxins of the Wasteland.
- New building classes and disease mechanics add another layer of depth to settlement mechanics.

- The influence of your settlements will have an impact beyond their borders, encouraging people to move in and settle the otherwise uninhabitable buildings - dynamically moving into those structures over time.
- Concord in particular is seeing an explosion of activity. New residents with unique backstories and quests will begin to move into the area.

- Establish a massive headquarters and use it as your seat of power to manage the Commonwealth how you see fit.
- Clean, build, and upgrade a large interior facility. Staff it with the Commonwealth's best and brightest, and work with them to research powerful technologies, and run a large organization to its destiny.

Expanded World Repopulation
- The World Repopulation system will be getting extensive additional functionality, allowing it to reach more buildings in the Commonwealth, and include more than just residential locations.
Greatly Expanded HQ System
The initial release of HQ focuses primarily on the initial establishment and construction phases, but HQ will ultimately be so much more.
- COMPLETE! Exterior Defenses - The outside of HQ will be made to support defenses, which of course means a raid system your people can test their mettle against.
- COMPLETE! Disaster System - HQ was designed to play as a facility management sim, one of the key systems for this sort of gameplay is a series of problems for the staff to deal with - think fires, floods, theft, critter invasion and more!
- COMPLETE! Remote Management - HQ represents the end-game activity to help funnel all of your settlement efforts into a single purpose, to help facilitate this, a series of remote tools is coming to allow for managing your settlements from within HQ.
- COMPLETE! Expanded Departments - Several of the departments will be expanded on greatly to give them a more clear purpose within your organization. Each will be given a distinct role to fill and unique things you can do with each to give you plenty to explore and customize.
- COMPLETE! Quality of Life - Many tools and improvements will be made to ensure HQ becomes your absolute favorite place to call home!
Additional Quests
COMPLETE! Before we get to Chapter 3, there are several additional small quests that will be released in patches.
Download the Other Chapters:
For more information, such as a detailed wiki, and community forum, visit: simsettlements2.com
Credits: https://simsettlements2.com/credits/