While not an explicit requirement of any of the Sim Settlements mods, the Interior NavCut Fix is one of the best settlement fixes ever and I highly recommend you use it, especially if you are playing the SS2 questline as the HQ's multiple cells benefit greatly from it.
почему не делают полную сборку файлов, скачал один раз один архив и играй смело, нет, нужно заморачиваться с этими версиями и т.п. в итоге, убито Очень много времени а игра или запускается или не запускается
Is it normal that "Defend Settlement from Gunners" quests trigger several times per one in-game day? I understand why they were added but they trigger way too often, making me drop whatever I was doing at the moment to fight another bunch of Gunners. And for some reason these quests remove Instant Travel markers from attacked settlemements forcing me to spring from whatever nearby marker I have.
I hope they will stop after I take over the Gunner Plaza because, dear god, it's literally unplayable right now.
I can not find Caleb anywhere in Concord. So i can't start the CPD questline either. I think he simply won't spawn. I finished Chapter 1 and am already at the point in Chapter 2 where i have reached War is Good for Business. I have progressed through the Nightingale campaign but CPD and Caleb just won't show up.
I was a fan of chapter one, but can not say I'm delighted at having to purge my mod list and start all over just so i can continue the story with solid sna-- sorry aiden.
It was an okay run but honestly I think Its a little dog s#*! how much screwing around goes into making it work on my end.
Hi y'all! Hope somebody with experience with SS2 - Chapter 2 - HQ can help. By description, each Supply Agreement increases the HQ's maximum capacity of Scrap and Supplies that can be handled by Logistics staff. HOWEVER, there are some information which are not quite clear to me:
- Since the settlements I have are all connected with Supply Lines/Caravan Supplies, is it enough to make a Supply Agreement with only one settlement or do I have to make it for each one?
I know I'm not going to make any friends here with this post but I have gone from loving this mod to hating it now. In fact I've decided to give up on my current playthrough and skip this mod when I start Fallout 4 again.
When Bethesda brought out Fallout 4 with it's settlement system it was something people either loved or hated. I didn't mind the settlement building but at the same time I thought there were too many of these settlements to manage. When Sim Settlements 2 first came out I thought this mod was a godsend. I no longer had to micro manage all these settlements. All I had to do was build a city planner desk, assign someone as mayor, select or download a city plan and let the settlement take care of itself. I was even enjoying the quest and liked Jake as a character until we came to chapter 2.
At first I was intrigued by the idea of taking over Gunner Plaza and making it a base but managing the base became a chore. I don't play games to do chores. I wouldn't have minded doing a bunch of quests and see the progression of the base similar to Run The Bison Steve mod in Fallout New Vegas or the Helgen Reborn mod in Skyrim. With this latest update that process has become a lot more unbearable. Every time I fast travel to HQ I have everyone running around putting out fires or dealing with infestations despite setting up tasks to reduce such incidents leaving me unable to work on the HQ. I did not care if I hurt Lupe's feelings when I thought her VR chair was a waste of time. If I wanted to change things in a settlement I would go there myself so I can see what I'm doing.
All in all this latest chapter took out what appealed to me (and probably others) and became the Preston Garvey version of the mod. Sorry, but I'm done with this mod.
Two years later and this is still the most succinct comment in this thread.
The SS2ch2 mod is ambitious and there is clearly so much love and work put into it, but it loses sight of one of the mod's most useful functions-- not micro-managing the settlements and giving them some autonomy. This mod builds its own story and tries to seamlessly integrate and parallel it into events happening in the main questline, which is commendable, but at the end of the day what chapter 2 ultimately does is put me right back n the place of micro-managing. Now I'm just micro-managing the headquarters and the supply lines, and the logistics, and etc. etc.
It overly complicates the process and I find myself frustrated with settlement building once again. Not to mention the myriad of comments reporting bugs and errors since its release in mid-2022.
Are you writing this after choosing the automation option that Mansfield offers? I can't get past one of the quests so I'm just curious if it gets worse despite choosing automation
So I just got to the quest "How to HQ" and all last night and today I haven't gotten no progress within the quest. I would put "Clean up facilities" and nothing happens. I seen what's supposed to happen on YT so I know something is wrong or I'm forgetting something.
Here's what I tried. 1. I attempted to wait it out and see if anything happens. 2. I went onto the City Manager 2078 holotape and went to the fix quests section just in case I was missing someone. (I'm not entirely sure if I have everyone cause Cedric Mansfield is never on the list of people when I check my reassign settlers.) 3. I skipped the quest entirely and that lead to another quest I couldn't do.
I think that's all I tried, but overall the only thing I haven't tried is back tracking the only issue for me is... My last save is at Hostile Takeover. Which isn't necessarily bad, but the progress between then and now is major.
Does anyone have any ideas? I'd hate to backtrack and or give up on the mod. I'm really enjoying the storyline right now.
I can't progress this mod because of this same issue. This HQ system of there's just doesn't work for some people despite fixing one problem you just run into another like I did. Try going to the forums. They eventually stopped responding to me because there is literally no guaranteed fix, even for people who are only running sim settlements mods
1958 comments
https://www.nexusmods.com/fallout4/mods/72904
I hope they will stop after I take over the Gunner Plaza because, dear god, it's literally unplayable right now.
It was an okay run but honestly I think Its a little dog s#*! how much screwing around goes into making it work on my end.
By description, each Supply Agreement increases the HQ's maximum capacity of Scrap and Supplies that can be handled by Logistics staff.
HOWEVER, there are some information which are not quite clear to me:
- Since the settlements I have are all connected with Supply Lines/Caravan Supplies, is it enough to make a Supply Agreement with only one settlement or do I have to make it for each one?
When Bethesda brought out Fallout 4 with it's settlement system it was something people either loved or hated. I didn't mind the settlement building but at the same time I thought there were too many of these settlements to manage. When Sim Settlements 2 first came out I thought this mod was a godsend. I no longer had to micro manage all these settlements. All I had to do was build a city planner desk, assign someone as mayor, select or download a city plan and let the settlement take care of itself. I was even enjoying the quest and liked Jake as a character until we came to chapter 2.
At first I was intrigued by the idea of taking over Gunner Plaza and making it a base but managing the base became a chore. I don't play games to do chores. I wouldn't have minded doing a bunch of quests and see the progression of the base similar to Run The Bison Steve mod in Fallout New Vegas or the Helgen Reborn mod in Skyrim. With this latest update that process has become a lot more unbearable. Every time I fast travel to HQ I have everyone running around putting out fires or dealing with infestations despite setting up tasks to reduce such incidents leaving me unable to work on the HQ. I did not care if I hurt Lupe's feelings when I thought her VR chair was a waste of time. If I wanted to change things in a settlement I would go there myself so I can see what I'm doing.
All in all this latest chapter took out what appealed to me (and probably others) and became the Preston Garvey version of the mod. Sorry, but I'm done with this mod.
The SS2ch2 mod is ambitious and there is clearly so much love and work put into it, but it loses sight of one of the mod's most useful functions-- not micro-managing the settlements and giving them some autonomy. This mod builds its own story and tries to seamlessly integrate and parallel it into events happening in the main questline, which is commendable, but at the end of the day what chapter 2 ultimately does is put me right back n the place of micro-managing. Now I'm just micro-managing the headquarters and the supply lines, and the logistics, and etc. etc.
It overly complicates the process and I find myself frustrated with settlement building once again. Not to mention the myriad of comments reporting bugs and errors since its release in mid-2022.
I just cannot recommend it to anyone.
So I just got to the quest "How to HQ" and all last night and today I haven't gotten no progress within the quest. I would put "Clean up facilities" and nothing happens. I seen what's supposed to happen on YT so I know something is wrong or I'm forgetting something.
Here's what I tried.
1. I attempted to wait it out and see if anything happens.
2. I went onto the City Manager 2078 holotape and went to the fix quests section just in case I was missing someone. (I'm not entirely sure if I have everyone cause Cedric Mansfield is never on the list of people when I check my reassign settlers.)
3. I skipped the quest entirely and that lead to another quest I couldn't do.
I think that's all I tried, but overall the only thing I haven't tried is back tracking the only issue for me is... My last save is at Hostile Takeover. Which isn't necessarily bad, but the progress between then and now is major.
Does anyone have any ideas? I'd hate to backtrack and or give up on the mod. I'm really enjoying the storyline right now.
Can i install all 3 chapters at once or do i need to install 2 after finishing 1 and 3 after finishing 2?