A personal bugfix mod for the Creation Club Manwell Rifle addon.
Requirements
DLC requirements
DLC name
Creation Club Content
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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Changelogs
Version 1.0
Initial upload.
Donations
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This is a quick bugfix mod I made for my own playthrough for the Manwell Rifle. I love the rifle, but it had a couple bugs that irked me. There's another Bugfix mod here that's quite good, though it adds things I didn't want in my playthrough like craftable weapons in the chem bench and more nuka recipes, so I decided to upload my own patch for anyone like me that would prefer a more minimal style of patch. Please look at both before picking one. Both should be safe to use together though I'm not sure why you would.
I also GREATLY recommend Creation Club Delayed as it makes Creation Club quests not all immediately trigger at once.
This mod fixes the following bugs:
Unlocks shotgun receivers. These seem to be cut, or just forgotten about. They're totally ready to go and just needed to be enabled.
Fixes Projectile Fired count. For some reason the guns were set to fire two projectiles.
Attempts to fix Lucky Stock material swaps.
Sets Quantum Radstag aggression to 1. In the event you adopt it, this high aggression stat would cause it to aggro neutral caravan NPCs like Trashcan Carla.
The mod is also ESL-flagged, so won't consume a load order slot.
What I'd like to fix later:
Lucky Stock 1st person view. For some reason, the trim is inconsistent in first person and sometimes doesn't show up. If anyone knows how to fix this, please let me know.
Optional "balanced" version with lowered damage stat. By default, the manwell is quite powerful, maybe undeservedly so. For now you can just open Fo4Edit and tweak this yourself.