File information
Created by
Generated by CreationKitUploaded by
mith077Virus scan
About this mod
Home made optimization & compatibility patch for 'Tales from the Commonwealth' and 'The Beantown Interiors Project'.
Includes facegen data, fully generated precomb/previs data and merged navmesh.
Optionally 'A Forest' and/or 'Fallout 4 VR' compatible versions are available.
- Requirements
- Permissions and credits
- Changelogs
- Pre-Visibility was generated with compatibility to following mods in account. Just load '3DNPC_BTI_Optimization.esp' lastly and flickering or overwrapped objects will be suppressed. Additionally, BTI buildings and A Forest trees will be disabled automatically when there are comflicting edits to those mods.
- Next-Gen CC contents (Heavy Flamer, X02)
- America Rising - A Tale of the Enclave (*)
- America Rising 2 - Legacy of the Enclave (*)
- Atomic World (**) (New in v1.12)
- Away From It all a.k.a. The Pond (*)(*6) (New in v1.12)
- Better Atom Cats Garage
- Better Skylanes Flight 1981 Crash-site
- Boston Emergency Services Mod (BESM) (New in v1.12)
- Bunker 13 (*)(*7) (New in v1.12)
- Children of Ug-Qualtoth (*)
- Commonwealth Underground and Forgotten Spaces (New in v1.12)
- Concord EXPANDED v2.0 (PreOpt) (*)(*7)
- Cotozic's Bunker Ravine Player Home (*) (New in v1.12)
- The Danse Dilemma (pka Face Maxson etc.)
- The Death Tunnel (New in v1.12)
- Diamond City Outskirts (The Hole REDUX)
- Echo - An Employment Adventure (New in v1.12)
- Faction Housing Overhaul - All In One and individual counterparts
- Fallout 4 - Point Lookout
- Fallout 4 Northern Springs DLC (*)(*2)
- Flashy(JoeR) - Crime And Punishment
- The Forest DLC - For Hunters and Hikers (New in v1.12)
- Fort Hagen EXPANDED (More Loot Buildings and Enemies)
- Fourville
- Galac Tac Mercs and Music
- Galac Tac Retribution (*)(*2)
- Immersive Drumlin Diner
- Immersive and Extended Lexington
- Immersive and Extended Nahant (New in v1.12)
- Lexington Interiors
- The Kelly Manor Horror - Quest (*)
- The Machine And Her
- Maxwell's World (*)(*2)
- Minuteman Watchtowers
- Minutemen Supply Caches
- moreXplore
- Nuka-World Reborn (*)(*5)
- Nvidia's Vault 1080 Patched and Optimized (*)(*6)
- Plenty 'o' Exploration - More Interiors and Exteriors - Discontinued
- Raiders of the Pink Paste (New in v1.12)
- Ryn's Fallout 4 (*7) (New in v1.12)
- The Rebuild Collection - AIO and individual counterparts (*4)
- Salem EXPANDED (More Loot Buildings and Enemies)
- Scrap Everything
- The Secret of Huntress Manor - A Far Harbor Story
- Sim Settlements 2 and chapters
- South of The Sea. (Massive GS and more Expansion) (Final Update July 2020) (**)
- South of the Sea - Atoms Storm (**)
- Stumble Upon Interiors
- Subway of the Commonwealth
- Subway Runner
- The Train
- Unique NPCs - Creatures and Monsters of the Commonwealth (**)
- Unlocked Trailers Project - UTP V2.0 (New in v1.12)
- Viva Nuka-World (*)(*5)
- Welcome to Goodneighbor (*3)
- The Wild Wasteland
(**) A Forest patch only. (PreVis patch is not necessary)
(*2) There are conflicts among Northern Spring DLC, Maxwell's World and Galac Tac Retribution. Only use one at most.
(*3) Load 'WelcomtoGoodneighbor.esp' after 'PRP.esp', if you use both.
(*4) Load 'AUR_Rebuild_XXX.esp' after 'BTInteriors_Project.esp', Regenerates previs/precombine files from official page is not necessary.
(*5) PRP versions requires PRP patches from official page.
(*6) There are conflicts between Vault 1080 and Away From It all. Only use one at most.
(*7) There are conflicts among Bunker 13, Concord Expanded, and Ryn's Fallout 4. Only use one at most.
- For The Fens Sheriff's Department - Bleachers 2 compatibility, please use this mod.
Lighting Source Replacer Compatibility:
- Compatibility for lighting source replacer mods is built in. These include, but not limited to, ENB Lights Overhaul or Immersive Candles.
Flicker Fixer Support:
- Cell optimization is generated with Flicker Fixer support.
Dedicated PRP Version for VR:
- Full VR compatible optimizations for DLC areas are now included! You can safely move from Fallout 4 VR Optimization Project or DLCVR - Fallout 4 VR and DLC standalone bug fixes. Mesh fixes are still needed to prevent CTD though.
- This version includes least error resolver for Unofficial Patch that is requirement of PRP; revert back conflicting changes to VR default, inject missing records into Fallout4.esm. But do note that use of the patch in VR is officially not allowed therefore don't expect working perfectly nor bother patch's author by sending bug report or else.
Previsibines Repair Pack - PRP Version:
- Thanks to BenRierimanu, the great author of PRP, experimental PRP version is now available! Pick either '3DNPC_BTI_Optimization - PRP version' or '3DNPC_BTI_Optimization - PRP + A Forest version' as main file.
Desperados Overhaul Version:
- Desperados Overhaul version is also available..
FaceGen Data(NPC face optimization)(Updated in v1.12):
- FageGen data for NPCs from both '3DNPC_FO4.esp' and '3DNPC_FO4Settler.esp' is included. Textures are resized into 1024x1024; same size as vanilla's.
- Now regenerated with X-Cell Fallout 4 in mind.
Precombined Meshes/Previs Data(Cell optimization):
- Precombined meshes and previs data are fully generated for every interior cells and necessary exterior cells. I preserved vanilla's optimization for exterior as possible. Exceptions are: cells with extensive edits(e.g. 100+ refs added), cells with mods/dels to valilla's refs that I decided absolutely necessary(only one deleted rubble is not the case).
Navmesh(Invisible world objects that navigate NPCs where to go):
- Both mods edit world's navmeshes extensively and some conflict inevitably. NPCs will not go into BTI added buildings if 3DNPC take precedence. Or 3DNPC's NPCs will get lost and some quests stuck if BTI takes precedence. This mod includes merged navmeshes, so those issues will be resolved.
Missing Quest Script:
- A quest related script file from BTInteriors is (accidentally, I guess) missing. That prevents 'Drunken Gnome' quest to finish. I supplied this script file too.
A Forest Considered Version(Optional):
- This version includes previs data that also took A Forest mod in account. You could gain some other FPS with this version. Normal version is compatible with the mod by itself, so it's highly optional.
- Install 'Tales from the Commonwealth' from Atomic Radio and Tales from the Commonwealth page.
- Install The Beantown Interiors Project. Pick v9.3.2. Optimization patch is not necessary.
- (Optionally)Install Previsibines Repair Pack (PRP) and/or A Forest depending on main file of your choice.
- (Optionally)Install Desperados Overhaul for Desperados version of main files. Both main file and PRP patch are required.
- Pick a main file from this mod's download page, then Install it.
- Verify load order. '3DNPC_BTI_Optimization.esp' must take precedence over any other plugins that edit conflicting cells. Interior lighting plugins should reside above too. If something in the world is missing or flickering, try later load order.
- (VR specific)Install mesh fixes from DLCVR - Fallout 4 VR and DLC standalone bug fixes. Loose file version v1.0.3 is adequate. Bundled plugin file is not necessary, disable or delete it.
- Download and extract FO4Edit.
- Download 'MergeCell - 3DNPC_BTI_Optimization' from this mod's misc file section.
- Extract downloaded file and drop 'Edit Scripts' folder directly into FO4Edit's.
- Run FO4Edit and load '3DNPC_BTI_Optimization.esp' plus plugins you want to merge changes. Load '3DNPC_BTI_Optimization.esp' lastly.
- Right click '3DNPC_BTI_Optimization.esp', select 'Apply Script...' and evaluate 'MergeCell - 3DNPC_BTI_Optimization'.
- Modifications will be applied into '3DNPC_BTI_Optimization.esp' directly. Save and exit FO4Edit.