Home made optimization pack for 'Fusion City Rising' + 'Hookers of Commonwealth' + 'Outcasts and Remnants' + 'Project Valkyrie' + 'Depravity'.
Includes facegen data, fully generated precomb/previs data and several minor tweaks for QoL. Optionally 'Fallout 4 VR' compatible version is available.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Most parts of the mod are just machine generated things. So I won't/shouldn't insist copyright or whatever.
File credits
Meshes\PreCombined\**: Parts of combined meshes are come from 'Flicker Fixer' by Glass1411. Please refer original mod page https://www.nexusmods.com/fallout4/mods/35720 for full credit.
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Russian Translation - Optimization and Tweaks for Thuggysmurf's Quest Mods (Fusion City - Outcasts and Remnants - Depravity)
Changelogs
Version 2.3.1
(FCR) Address issue where huge amount of enemies respawn continuously outside of Fusion City Entrance.
(OAR) Address issue where enemies respawn continuously after several quests.
Version 2.3
Regenerate FaceGen data with X-Cell compatible options. Previous version was not tested with X-Cell. Sorry.
Fix disappearing walls behind of Halllucigen Building and front of Prost Bar at Boston Common.
Version 2.2
Regenerate FaceGen data with latest version of Creation Kit Platform. Also includes whole Depravity FaceGen data.
Version 2.1.10
Prevent companions of 'Project Valkyrie' and 'Depravity' from exiting their Power Armor. Dismiss and re-hire them to apply this change.
Update Files: Add " - Update" postfix to FOMod mod name. This will ensure MO2 to preserve BA2 archives included in Main Files.
Version 2.1.9
Make companions from 'Project Valkyrie' and 'Depravity' commandable.
Version 2.1.8
Resolve conflict to Next-Gen CC quest 'All Hallows' Eve'. Adjust position of the door in 'Habormaster Hotel' from the quest.
Resolve over wrapped doors between 'Project Valkyrie' and 'Tales from the Commonwealth'. Door to 'Valkyrie's Apartment' was moved to neighborhood.
Make companions from 'Project Valkyrie' and 'Depravity' not becoming hostile with friendly fire.
Version 2.1.7
(PRP versions) Bump up PRP requirement to v0.74.x.
(FOMod) Make vendor dialog edits available to non-VR environment too.
Version 2.1.6
Player incoming is now not rely on cell resetting but yielded periodically by script: (OAR)Teleport Hub income -> every Monday, (DP)Mayer salary -> every 25th day of month, (DP)Hotel profit -> every 1st day of month.
Version 2.1.5
(PRP versions) Bump up PRP requirement to v0.69.x.
(DP)Lighting fixes for Fallon's Administrative Offiices, New Rexford Hotel etc. are merged into main plugin.
Version 2.1.4
(PV) Cell 'AASinstituteDirectorRetreat', 'AASinstiguteResidential': Address flikering issue, black water bug and wrong collision for stairs.
Version 2.1.3
(PRP versions) Bump up PRP requirement to v0.65.x.
Version 2.1.2
(PV, DP) Add 'Never Reset' flags to workshop locations.
Version 2.1.1
(FCR) Add dedicated vault suit for Vault 59.
(OAR, DP) Modify shower script to address issue where outfit of NPCs reverts to default after using shower. (Needs F4SE to work)
Version 2.1
(DP) Workshop locations: Adjust scrap recipe for stacked items. e.g. scrapping a desk also scraps lamp on it.
(FCR) Fix previs issues at Fusion City University. Stairs near ramen stand etc.
(FCR) Fix companion Peter outfit issue that some people have. Naked, invisible or misaligned.
(PRP) Fix invisible ground issue at cliff near north of Gabriel's Cabin.
(ANY) Improve previs compatibility to mod 'Xander's Aid' around 'Decayed Reactor Site'.
(ANY) Fix a previs issue at outside of Goodneighbor where a hydrant will become invisible at certain distance.
Version 2.0.4
(DP) Fix an issue where "You're overachiever..." announcement won't be played after escaping basement in quest "Murphy's Law".
Version 2.0.3-p1
(Update file users only, FCR users only) A mesh file used in Ini-Tec Office Space was accidentally lacked in archive. For v2.0.3 update version users, please re-download this version.
Version 2.0.3
(FCR, HotC) Address an issue where vendors won't restock their merchandise over time.
Version 2.0.2
Bump up PRP requirement to 0.59.5.
(FCR) Patch up transparent/voidhalls seen on ceilings in Ini-Tech Office Space.
Version 2.0.1
Fix FOMod pathing errors.
Version 2.0
Mod is provided as FOMod installer format.
Compatibility for lighting source replacer mods for PreVis/PreCombined.
Make quest aliased / with cross cell AI packages NPCs persistent.
PreVis/PreCombined is generated with Flicker Fixer meshes.
PreVis/PreCombined for 'AASinstituteDirectorRetreat', 'AASinstituteResidential', 'AAConcordPlayerBase', 'AAFallonsBunker', 'AANewHotelRexford', 'AANewRexfordDaySpa' and 'AADiamondCityStrongroom'.
Make dedicated race for 'CompanionPeter'. This may alleviate conflict of 'HumanChildRace' with other mods.
Fix PreVis issue around 'GlowingSeaCrater'.
Version 1.3
Add AIO - PRP version.
VR plugin replacer for AIO: Fix accidentally degraded VR specific tweaks.
Version 1.2
Include facegen data for more NPCs.
Merge recent updates into main files.
Version 1.1.2
Address an issue in PV's quest Wag the Dog where hidden door in Chase's Bunker won't open.
Version 1.1.1
NPC voice fixes for plugins.
Version 1.1
Added individual version of plugins.
AIO: Fix a bug where Enslaved Kasumi's appearance becomes Glory's. (oops!)
AIO: Carry over quest related location modifications from 'OutcastAndLemnant.esp'.
Now mod is provided as as single FOMod installer format. No AIO nor Individual, fully customizable via installer dialog and almost any combinations of mods are supported for your flavor.
Lighting Source Replacer Compatibility:
Compatibility for lighting source replacer mods is built in. These include, but not limited to, ENB Lights Overhaul or Immersive Candles.
ESMifing Ready:
Necessary NPCs are flagged persistent to support ESMifing. Just flagging ESM in FO4Edit would work. This method is fledging for Fallout 4, but is considerably good for both performance and stability. Please refer MOFAM - An Advanced Guide and Modlist for Fallout 4 page for detail.
Flicker Fixer Support:
Cell optimization is generated with Flicker Fixer support.
Workshop Locations are Optimized too:
Cell optimization for workshop enabled locations seen in 'Project Valkyrie' and 'Depravity' is included.
== What's included ==
FaceGen Data(NPC face optimization):
FageGen data for NPCs from 'AA FusionCityRising.esp', 'AA FusionCityRising - HotC.esp', 'OutcastsAndRemnants.esp' and 'ProjectValkyrie.esp' is included. Textures are resized into 1024x1024; same size as vanilla's. NOTE: FaceGen data for 'Depravity.esp' is not included because that mod already has its own.
Precombined meshes and previs data are fully generated for every interior cells and necessary exterior cells. I preserved vanilla's optimization for exterior as possible. Exceptions are: cells with extensive edits(e.g. 100+ refs added), cells with mods/dels to valilla's refs that I decided absolutely necessary(only one deleted rubble is not the case).
Custom Tweaks:
(FCR)Companion Peter and Spike are flagged persistent. So they should become less likely to get lost.
(FCR)Prevent Club Fusion Radio/BGM shutting down and becoming silent.
(FCR)Make Club Fusion BGM 'Reverb and Ambiance Overhaul' compatible; Not become too blur or complete broken.
(FCR)Companion Peter has his own race 'FCR_PeterHumanChildRace' rather than edited vanilla 'HumanChildRace'. This alleviates possible conflicts with other mods, especially when ESMifyed.
(FCR+OAR)Make affinity dialogs properly show up for companion Peter, Spike, Ash and Gabriel. If they won't talk after 'XXX idolizes you' message, try talking to them and wait few moments.
(OAR)Stop Vault-Tec's teleport visual effects behave strangely; No continuous effects nor effects occur suddenly when sneaking.
(PV+DP)Appearances of reused actors (includes Nora/Nate, Elder Maxson and Kasumi) are inherited from vanilla's. So you install looks overhaul and they'll take changes too.
Sinstitute_Teleport Plugin(Optional):
(PV)Optional plugin enables fast travel to the 'Reformed Institute' in survival mode. This tweak is considered experimental because it involves edits to 'InstituteLocation' record. Probably it's safe to install after completing PV's main quest line.
VR Compatibility(Optional):
Optional plugin replacer that tweaks dialogs of companions and venders. With the tweak, bartering or trading items means end of conversation because otherwise dialogs become invisible.
Dedicated VR support for PRP Variants(Optional):
PRP + VR variants includes least error resolver for Unofficial Patch that is requirement of PRP; revert back conflicting changes to VR default, inject missing records into Fallout4.esm. But do note that use of the patch in VR is officially not allowed therefore don't expect working perfectly nor bother patch's author by sending bug report or else.
BA2 Builder Windows Script(Optional):
If you want to pack mods into .ba2 archive, I've got a support script. Please refer included README.txt for usage.
Install 'Thuggysmurf_Optimization' from this mod's download page. FOMod installer will suggest default option base on your load order. Check them and click next.
Verify load order. 'Thuggysmurf_Optimization.esp' must take precedence over any other plugins that edit conflicting cells. Interior lighting plugins should reside above too. If something in the world is missing or flickering, try later load order. Example load order is below. ... Unofficial Fallout 4 Patch.esp PPF.esm ... AA FusionCityRising.esp AA FusionCityRising - HotC.esp OutcastsAndRemnants.esp ProjectValkyrie.esp Depravity.esp ... PRP.esp Thuggysmurf_Optimization.esp ...
If you're using '3DNPC_BTI_Optimization.esp'. Load that plugin after 'Thuggysmurf_Optimization.esp'.
== Bashed Patch Generation (New in v2.1) ==
Optional FO4Edit script named 'MergeCell' is provided to import CELL record modifications made by other mods like interior lighting mods or Region Names mods. Follow steps below to run the script.