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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.04
Added missing assets for Boone's beret.
Version 1.03
Game now correctly displays Veronica and Raul's default dismiss locations.
Version 1.02
Fixed an issue with Veronica's intro package.
Project Mojave is required for this mod.However, please note I am in no way associated with the Project Mojave/Capital Wasteland team.
No voice files are included in the Nexus download. A separate download link containing the voices for this mod will be available in the description of the video linked below. This mod brings some of the New Vegas companions to Fallout 4, they can all be found in various locations throughout the Mojave Wasteland:
Arcade Gannon - Mojave Outpost
Raul Tejada - Nevada Highway Patrol Station
Rose of Sharon Cassidy - Mojave Outpost
Veronica Santangelo - Mojave Drive-In
They all have full introductions, full follower and combat dialogue and full settler functionality. They have no affinity as they lack the dialogue to implement it. Also includes fully voiced Player dialogue. Boone is not included as a follower due to difficulties making his dialogue work.
Known Issues
Rejecting Raul will cause his conversation to loop until the Player hires him for the first time. This is because I haven't set up anywhere else for Raul to go if the Player says no.