This is the last "major" update for this project, and man has it been a journey since then. Not only has this mod risen to simply unfathomable heights, but everyone who has downloaded it has expressed their sheer enjoyment with it has been something that will stick with me forever. And those who didn't, have been shaping the mod to grow and improve into this final edition - whether they were aware of it or not. Thank you to all of you who have played my mod!
Still, keep an eye out on the page. I have some extra ghouls that might be coming in the future, more miscellaneous types to add to the pile. But I am more than happy with where the mod stands in its current state.
On to greener pastures... or greener procedurally generated pastures? (Starfield needs all the help it can get from modders, I'll be around over there)
Those you crashing from Diseased Feral Ghouls or Rotters:
Install Buffout 4
Get a crash log
Drag/Drop the crash log into either my Discord in the FO4 Support channel or the Collective Modding discord/FO4|PostCrashLogs Here channel. It will take me several hours to respond as I have a job and cant run crash log scans until I'm home. Plus, many of us are on opposite sides of the planet.
Make your own BO4 crash log scan with the unofficial version of CLASSIC if you feel up to it.
My gut reaction is this is probably a conflict. However, if there is more to the issue, please prove me wrong. We need data.
It seems that the Goliath is involved in most of my crashes (which are rare anyway). Might have something to do with Live Dismemberment. Otherwise I can recommend this mod!
Great designs of the creatures and really adds to the atmosphere and vibe I’m going for. I really want to like this, it’s just I can’t get past that annoying squelching sound that permeates through all walls. Just goes on and on until the last ghoul in the zone is dispatched. Go to Lexington and/or super duper mart and you’ll see how obnoxious that slimy noise is
So ive been coming back to the game after years and tried this mod. But playing on Survivor difficulty it feels like those ghouls are completely overpowered. I cant even deal with one or two of them because they will just oneshot me as soon as they get into range and my 10mm pea shooter doesnt do s#*! to them. Double barrel and that Laser musket arent much better. Even the Brotherhood knight at the police station gets completely obliterated by the ghouls. And i basically am spamming Stims to pick up my companion every 10 seconds. Am i just missing something here? Is it supposed to be like that?
anyone know how to safely uninstal the mod ? is there a holotape ? i downloaded the latest version and i noticed the latest version doesnt have ghoul tanks, which i enjoyed fighting. want to switch to a previous version.
hey ive tried everyway to configure this mod in my load order (i am using fallout anomaly) but all i keep getting are the red triangles on the ghouls. no crashing or anything just missing textures I've even tried several other texture mods for this and older versions and nothing works. i would think it would be an overwrite causing this but Mo2 doesn't detect any... so idk im just lost
Mod is awesome and works well. There's two things that bothers me though. After level 35, I almost never run in to regular Ghouls or Medium Level Ghouls. Almost only ravagers and/or Goliaths. Which are cool in itself but when those are the only Ghouls I run in to it makes running into ghouls unimmersive and boring, Goliaths are supposed to be bosses, not ultra-common. Also the Feral Ravagers are broken, their arms are all bendy and they're almost floating in the air it looks like. Other than that, the mod is awesome and the Ghoul types are fantastic. Just wish there was a fix for Normal Difficulty ghouls.
838 comments
This is the last "major" update for this project, and man has it been a journey since then. Not only has this mod risen to simply unfathomable heights, but everyone who has downloaded it has expressed their sheer enjoyment with it has been something that will stick with me forever. And those who didn't, have been shaping the mod to grow and improve into this final edition - whether they were aware of it or not. Thank you to all of you who have played my mod!
Still, keep an eye out on the page. I have some extra ghouls that might be coming in the future, more miscellaneous types to add to the pile. But I am more than happy with where the mod stands in its current state.
On to greener pastures... or greener procedurally generated pastures? (Starfield needs all the help it can get from modders, I'll be around over there)
Those you crashing from Diseased Feral Ghouls or Rotters:
- Install Buffout 4
- Get a crash log
- Drag/Drop the crash log into either my Discord in the FO4 Support channel or the Collective Modding discord/FO4|PostCrashLogs Here channel. It will take me several hours to respond as I have a job and cant run crash log scans until I'm home. Plus, many of us are on opposite sides of the planet.
Make your own BO4 crash log scan with the unofficial version of CLASSIC if you feel up to it.My gut reaction is this is probably a conflict. However, if there is more to the issue, please prove me wrong. We need data.
2024-05-14 EDIT
It appears AAF Violate affects Creature animations. Who here is getting crashes without AAF or sexy-time mods?
Might have something to do with Live Dismemberment.
Otherwise I can recommend this mod!
Am i just missing something here? Is it supposed to be like that?
also its quite obvious that it would do that lol