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Ethganz - Ethnet and Arroganz-

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Ethnet

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852 comments

  1. Ethnet
    Ethnet
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    Sticky

    This is the last "major" update for this project, and man has it been a journey since then. Not only has this mod risen to simply unfathomable heights, but everyone who has downloaded it has expressed their sheer enjoyment with it has been something that will stick with me forever. And those who didn't, have been shaping the mod to grow and improve into this final edition - whether they were aware of it or not. Thank you to all of you who have played my mod!

    Still, keep an eye out on the page. I have some extra ghouls that might be coming in the future, more miscellaneous types to add to the pile. But I am more than happy with where the mod stands in its current state.

    On to greener pastures... or greener procedurally generated pastures? (Starfield needs all the help it can get from modders, I'll be around over there)
  2. msx77412
    msx77412
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    BA2 packed performance textures available in HERE if someone need it.
  3. 4estGimp
    4estGimp
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    Eth - please sticky.

    Those you crashing from Diseased Feral Ghouls or Rotters:

    • Install Buffout 4
    • Get a crash log
    • Drag/Drop the crash log into either my Discord in the FO4 Support channel or the Collective Modding discord/FO4|PostCrashLogs Here channel.  It will take me several hours to respond as I have a job and cant run crash log scans until I'm home. Plus, many of us are on opposite sides of the planet.
    Make your own BO4 crash log scan with the unofficial version of CLASSIC if you feel up to it.

    My gut reaction is this is probably a conflict.  However, if there is more to the issue, please prove me wrong.  We need data.
    1. 4estGimp
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      Ok, so now I'm home from a day of work.  Checking Discord shows ZERO crash logs. :(

      2024-05-14 EDIT
      It appears AAF Violate affects Creature animations.  Who here is getting crashes without AAF or sexy-time mods?
    2. Ethnet
      Ethnet
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      this is going to be a huge help, massively appreciated
    3. vamp663
      vamp663
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      AAF is affects creature animations how can i fix this please help
    4. Tigertank0506
      Tigertank0506
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      maybe no fix
  4. sthh
    sthh
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    should make the tank more mutated because the crawlers are more intimidating than them
    1. sthh
      sthh
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      imagine the tank from l4d2 mixed with b4b exploder mixed with feral ghoul
  5. SplashDamage
    SplashDamage
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    I was reading elsewhere that this mod 'spawns' ghouls right ontop the player from behind- if so, is there a way to disable this behavior? Since being backed in a room bottlenecking the entrance, as far a strategically, doesn't work. I like the idea of 'instant distress', but having a goliath trying to get to me... then spawn right in a room where I'm at and instantly smashing... no so much.

    Also, is there a way in the MCM options to disable 'spawning' certain types of enemies? Like keeping Goliaths in outside cells only? 
  6. bkasper
    bkasper
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    Question: would these new actors be affected by Ghoul Mask by TheFriedTurkey?
    Because that would be amazingly immersive if that worked, and I can't check since I am a console scrub. 😅
  7. matteowithadraco
    matteowithadraco
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    hey ive tried everyway to configure this mod in my load order (i am using fallout anomaly) but all i keep getting are the red triangles on the ghouls. no crashing or anything just missing textures I've even tried several other texture mods for this and older versions and nothing works. i would think it would be an overwrite causing this but Mo2 doesn't detect any... so idk im just lost
    1. Esinyaow
      Esinyaow
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      have you had any luck with it?
  8. Modbr
    Modbr
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    hi, could any tell me how to remove shamblers with fo4edit? ty
  9. Sirgayass
    Sirgayass
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    ik this mod is more or less done being updated, but i think if you removed the nose from the Goliath the immersion would go up by 10 points
  10. Kyguy89
    Kyguy89
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    Question. Does this mod edit npc records? Trying to use this with Next Gen version and I have built a 390 mod modlist without stutters and would like to add this but cant if it edits npc records. Thanks Bugthesda.
  11. nameless258
    nameless258
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    So ive been coming back to the game after years and tried this mod. But playing on Survivor difficulty it feels like those ghouls are completely overpowered. I cant even deal with one or two of them because they will just oneshot me as soon as they get into range and my 10mm pea shooter doesnt do s#*! to them. Double barrel and that Laser musket arent much better. Even the Brotherhood knight at the police station gets completely obliterated by the ghouls. And i basically am spamming Stims to pick up my companion every 10 seconds.
    Am i just missing something here? Is it supposed to be like that?
    1. Xanthus2024
      Xanthus2024
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      Go for the legs with some explosive weapon. Problem solved. 
    2. Steamvikings
      Steamvikings
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      Heh

      This mod ain;t so bad...but if you add Fallevil to it, forget it. The guy who did that mod is a halfwit whose goal was to make things difficult by making them sponges, regen x200, damage x200...No, this mod is fine and the mobs are manageable. There are plenty of poorly thought out mods out there :)
  12. Anatriax
    Anatriax
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    Please upgrade: 

    Get with the program. 

    Y'all did this with Skyrim, too. Lollygaggin on the switch. It's gonna happen, just do it already.
    1. turtlegodking
      turtlegodking
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      If it is so easy then you update the mod
  13. Spitfire0nme
    Spitfire0nme
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    Wasn't your mod after all.