About this mod
Remake of my first mod. Adds several variations of the zombie dogs from the Resident Evil franchise into the game, as well as a couple extras.
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- Changelogs

Check out HappoMatka's texture tweaks! They fix a lot of issues with them

FallEvil: My Business are B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.
As promised, I present to you the Zombie dogs.
Difference from my original? Better weighting, higher quality models, more install options, more dog variations, and over all more polish in the creation process.
Currently, this mod features the following:
- Leveled List injection into Mongrel Lists and occasionally Feral lists
- Difficulty options
- VATS compatibility
- Distinct Variants, and two unique types.
- Head dismemberment
- Custom sounds that include death, pain, idle, alerted, and attack groans.


Zombie Dogs were created through accidental exposure to the T-Virus as a result of a viral outbreak. The Zombie Dogs seen in Resident Evil were police dogs that ate contaminated dog food and became zombies.
Zombie Dogs: Common infected canines that will spawn with mongrels. Have high speed and damage, but are prone to headshots
Zombie Hyenas: Similar spawning to Zombie Dogs, but have less health. More aggressive and prone to retreat when injured
Cerberus: Horrific enemy that challenges the player by using its gaping mouth to apply heavy stagger and bleed. Slow and prone to being crippled in the legs.

Manager de mods. Any that work with FOMOD installers should do.
Uninstallation:
Due to the nature of script-injected leveled lists, this will still be pertinent throughout a playthrough if uninstalled mid-way, not a huge deal but could cause some slight slowdowns and performance loss. Best bet is to uninstall and start a New Game.

- The weighting looks weird sometimes, prone to fix soon

- Unique drop ideas? Right now they can drop ammo and vanilla mongrel meat

Capcom Video/Mod usage Policy
Tools Used: Leveled List Injection Toolbox by a_blind_man, xEdit by Elminster and their team, Blender, XnaLara, Outfit studio by Ousnius, Nifskope by jonwd7, Material Editor and finally Todd's gloriously finicky Creation Kit and tools.
Screenshots were captured by me, using my own Crysis game ports.


If you feel generous, buy us a Ko-fi! :]
