I missed one. Kills the turrets and ghouls in the National Guard Training Yard for you.
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This one has the bonus of freeing up the Bunker Hill quest. Auto-Deads the National Guard Training Yard. This is sometimes assigned before the Taking Independence as a radiant, so I thought I would include it in my Minutemen start-up.
Kills everything, inside and out, except the stuff in the Armory and the Sentry Bot. Like the other Auto-Dead mods, you still have to travel to the Training Yard, and you still have to physically enter both buildings.