Moves attack spawns outside the settlement no scripts just a .esp plug and play can be added and removed any time and includes every settlement in the game +DLC settlements. The mod is also VR and non-VR friendly. This is the only mod on Nexus to cover every settlement and spawn point.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Use and abuse my work don't even credit me there is honestly nothing in this mod I could even truely claim "ownership of" given the fact that I just moved spawn points same as other people before more - aka its just database table edits moving some vanilla spawn points. I would however ask that even though you don't have to credit me I do absolutely want you to credit the mod authors that originally created this mod idea aka get off my build-zone mod author and the settlement attacks beyond mod author. This is a formality but basically its a pain to figure out what spawn points are actually used and actually spawn enemies they are not clearly labed but those mod authors took the time to figure it out which allowed me to run with that knowledge and move forward.
File credits
Inspired by get of my build-zone and settlement attacks beyond. I think you could consider this the median between the two. Thank you for the talented mod authors that made the original mods.
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Settlement Attack Spawns Outside the Settlement german translation
Changelogs
Version v1.2
I just rebuilt the entire mod real quick its just a .esp and that removed any need of string files I dont know why the game was being stupid. Should work with F4SE no problem now and no strings attached lol
Version v1.1
I just included 3 string files with the .esp. String files are just like english text files and are used to display the text on game screen. In this instance it was text of 4 locations that would show up in text on your screen when you enter the location these locations have the spawn point moved and so because i touched the location the game wanted me to inlcude these stupid string files which are really just a mirror image of the vanilla string files literally no change.
This mod moves attack spawns outside the settlement. Includes every settlement in the vanilla game as well as all the DLC settlements. The mod does not contain scripts and is plug and play and can be added or removed any time. All I did was move every spawn point in every settlement to the edge that's it. I also renamed a couple spawn points to follow Bethesdas naming convention of spawn points to better organize everything but that's back-end stuff. No scripts so no customization its just a simple mod that does 1 simple thing. No mod on nexus today exists that covers every settlement and every spawn point. So this mod fits a niche that needed to be filled I thought.
This mod has been used by thousands of people with out issue at this time and is considered bug free and working as expected. To be clear as reference the existing mod settlement attacks beyond only included 1 spawn point that was moved for each settlement and did not cover every settlement so with my mod I have every spawn point for every settlement. Also this mod is VR friendly just a FYI.