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Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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Changelogs
Version 1.3.0
file name changes
Version 1.2.0
Vim PA now has correct repair costs, Nuka Cola T-51 now requires 5 nuka cola and 1 nuka cherry to repair and Quantum X-01 now requires 6 Nuka Cola Quantum to repair
Version 1.1.0
Added missing updated repair cost of Quantum X-01 and Nuka Cola T-51
Version 1.0.2
Small update for patch between this mod and BoS Done Right
Power armor spawns with no material mod
Version 1.0.1
Small update for patch between this mod and BoS Done Right
Version 1.0.0
All power armor variants have recieved new DR/ER/RR numbers
This mod is for everyone that has noticed the lore mistakes in fallout 4 power armor. for example T-60 being stronger than T-51.
This mod fixes this and more.
Starting a new game is not needed but is recommended This mod should work with any PA paint mods for (T-45/T-51/T60/Tesla T-60/X-01) that do not spawn on npc's
if base DR/ER/RR is normal and not modified try to fix this by placing this mod at the bottom of the loadorder.
Current features
Every set of power armor has its own set of advantages and disadvantages
Material and Paint are now different and all PA pieces can have both
Damage reduction is increased from 5 to 7% per piece to negate the lower DR/ER
NPC's now also have acces to the damage reduction
EMP and Thermal material on X-01 now have unique effects (energy damage reduction and immunity to being set on fire)
Health of PA pieces has increased significantly, but so has the repair cost
Exact DR/ER/RR, Repair costs and material changes are visible below
Planned changes
low charge fusion core used first (now it uses the FIFO* method)