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Alexerator

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Alexerator

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Adds new modifications to the TRUE big iron in Fallout 4

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And now we have the finale of the ballistic pistols section of Fallout 4's wiki. The Western Revolver. I'm excited to move onto rifles and give the assault rifles some fresh, vanilla feel attachments. Also isn't it weird that you get the highest damage pistol in the game from the theme park meant for kids? Nuka-Cola really has some legal balls of steel. 

And now, as fast as a revolver in Fallout: New Vegas... The mod info! (I'm not gonna be putting the recipes from now on, it's getting tedious, but to make up for that I'll give more info on each attachment): The mod adds 3 receivers, 1 barrel, 2 sights, 1 grip, and 1 remesh. 2 receivers are rechambers.

  • Loosened Hammer Receiver: Converts the revolver to "automatic". The game qualifies it as automatic, but the animation converts to you fanning the hammer. Which boggles my mind, mostly because I'm confused as to why they didn't include it in the base game.
  • Hunting Receiver: Converts the revolver to .45-70 rounds. The ammo capacity is reduced to 5 and the damage is raised. 
  • That Receiver: Converts the revolver to 5.56mm rounds and raises the rate of fire. Call back to That Gun from Fallout New Vegas. 
  • Hunting Barrel: Increases the range, pretty much makes it so you have a handheld sniper.
  • Medium and Long Scopes: Pretty easy to know what those do
  • Ivory Grip: Just the next level up for grips.
  • Marksman's Grip Remesh: Changed to the standard grip from the base game .44 Magnum

Fun Fact: Texas Red owes me $5