Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.08c
Fixed Settlement to Settlement fast travel issue allowing fast travel from certain world spaces such as the interior of Diamond City with the StS option enabled.
Version 1.08b
Removed Form and ScriptObject scripts from the archive.
Version 1.08a
Fixed issue with the DLC Locations toggle.
Version 1.08
Fixed issue in latest update with settlement only fast travel option allowing fast travel from settlement locations that you don't own.
Version 1.07
Added an option to restrict fast travel from settlement locations to other settlement locations only (Settlement To Settlement). Can fast travel anywhere while on a vertibird, but can only fast travel to settlements and CIT Ruins from The Institute.
Version 1.06
Added an opt-in feature to allow fast travel from the Commonwealth to Far Harbor and Nuka-World worldspaces and vice versa when the map markers for said locations become available. To opt-in simply open the settings holotape and add the DLC locations.
Version 1.05
Corrected Vault 88 map marker.
Version 1.04
No longer automatically replaces a lost or removed holotape. In the event the holotape is lost, open the console and type "set sft to 1" (without quotes), save the game, then reload that save and there should be a new holotape in your inventory.
Version 1.03
Added a holotape with two functions; update and revert the fast travel form lists.
Update allows you to manually update the lists in the event you're having trouble with a particular location.
Revert resets the entire survival fast travel list for easy uninstallation.
Version 1.02
Added support for modded settlement locations. Must still add them to the formlists yourself.
Version 1.01
Corrected the settlement marker for The Mechanist's Lair.
This is a survival only mod that adds any owned settlement location to the allowed list for survival fast travel locations. It also possesses the capability to remove locations should the player lose ownership, so be wary of that.
Includes all settlement locations in the game with the exception of Home Plate and has no requirements other than ownership. No longer shall we stand idly by and cry as our survival mode settlements come under attack.
The script now supports adding custom settlements to the formlists for anyone who wishes to do so. Just be sure that the formlist index id for the "SFTWorkshopList" and "SFTFastTravelAllowedList" are identical. You'll also want to add the settlement location to the "SFTSettlementLocationsList" list. Refer to the provided images for guidance on adding modded settlements to the formlists. If you encounter the "Load Order FileID [xx] can not be mapped to the FileID for the file" error when using xEdit, right click on the patch name on the left and go down to Add Master, then select this mod to add it as a master.
Players are now also granted a holotape with three options; to manually update the form lists for all locations, another one to revert them to default so that the mod can be uninstalled, and the third option is an opt-in feature that allows you to fast travel to and from Far Harbor and Nuka-World DLCs using the game's provided map markers. If the holotape is lost, simply open the console and type "set sft to 1" (without quotes), save, then reload the save and a new one should be in your inventory.
New Opt-In Feature: version 1.06 adds an opt-in feature to allow fast travel from the Commonwealth to Far Harbor and Nuka-World worldspaces and vice versa when the map markers for said locations become available. To opt-in, simply open the settings holotape and add the DLC locations.
New Opt-In Feature: version 1.07 adds an opt-in feature to restrict fast travel from settlement to settlement locations only, with the exception of vertibirds which still allow fast travel to any location. Fast travel is also limited to settlements and CIT Ruins as per usual from inside the Institute. This option can be enabled via the holotape. This also means that if you are using modded settlements then you'll have to also add their locations to the SFTSettlementLocationsList or you won't be able to fast travel from them to other settlements.