CHOOSE ONE: This is just a manual merge of ghoul leveled list to use both More Feral Ghouls and Feral Ghouls Expansion Pack. It can be used with Fallout 3 NV Feral Ghouls too.
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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File credits
Credits: Oynlen and DeathByKitty - More Feral Ghouls. A Zombie Mod Ethnet and Arroganz - FGEP - Feral Ghouls Expansion Pack
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4estGimp - More Feral Ghouls Expansion Pack german translation
Changelogs
Version .97
Masters Sorted
Version .96
Updated for FGEP Definitive Edition. Leveled Lists are more of a tier system now. Lower Tier ghouls will not spawn at higher player levels. Maggots given a random spawn quantity of 1, 2, or 3.
Version .95
- The NoTank versions remove tanks from the Leveled List but there are 6 of them, with epic loot, placed in the world. - - The tank placements are: - - -Two at College Square. - - - One is at: Jamaica Plain, Cambridge PD, Corvega Assembly Plant, and Bedford Station
Version .94
- This mod is now split into four versions. - Leveled lists re-balanced for better variety. - Standard FGEP Ghouls set to a 110% of Player level. - High Tier FGEP Ghouls set to 120% of Player level and a minimum of level 20.
FGEP fixes - - Leveled NPC (LVLN) record fgep_00_NewNPCS is broken from level 15 to level 25. This is because fgep_01_HighTiers is listed on it as level 15 but the lowest NPC on fgep_01_HighTiers is level 25. fgep_01_HighTiers restructured and re-leveled. - - LVLN record fgep_01_LowTier has fgep_02_shamblers listed twice and with a quantity of 5. One entry removed and the quantity was set to 1. - Some redundancies removed from LVLN records.
Version .93
Updated the FGEP High Tier NPCs to maintain thier minimum levels but otherwise be 120% of the player's level. This affects the Feral Puker, Pursuer, Tank, Brute, and Armored Feral Shambler.
Version .92
Gerneral cleanup of the Leveled Lists. My NoVanilla version reworked to remove almost all Vanilla Ghouls. Now there are only a few vanilla GlowingOnes on the leveled lists. Most specific changes are related to FGEP: - The Brute was promoted from LowTiers Leveled List to the HighTiers LL at level 25. This is to fill the gap from the Feral Tank having only world spawn locations now. - The Puker was lowered from level 25 to 22 to on the fgep_01_HighTiers Leveled List so it could be placed onto ghoul LLs at a standard level of 22. - The Leveled List fgep_00_NewNPCS had its entry of HighTiers LL bumped up to level 22 since 22 is the lowest NPC level on HighTiers. - The various ghoul leveled lists were simplified into using two FGEP LLs at various levels, fgep_00_newNPCS and fgep_01_HighTiers. - My NoVanilla version reworked to remove almost all Vanilla Ghouls. Now there are only a few vanilla GlowingOnes on the leveled lists.
Version .91
Tank Tweak updated. Even with the Tank Tweak, the Tanks still had a chance to spawn on 11 Leveled Lists. A swap was made of fgep_NPCFeralTank "Feral Tank" to fgep_01_HighTiers on those lists. Now the Tanks will only spawn at the 6 World Spawn locations in the FGEP Tank Tweak patch.
Version .9
Initial Upload
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NOTE: Fallout 3 NV Feral Ghouls works fine in this patch. Zombie Walkers has an issue upon deaths. The FO4 vanilla pre-placed ghouls will die and immediately change to vanilla skins. This leaves them headless and is annoying. Plus some will just *POOF* out of existence when they die. That's only for the vanilla pre-placed ghouls but happens enough to annoy me. I'm not running ZW for now.
This is just a manual merge of ghoul leveled list to use both More Feral Ghouls and Feral Ghouls Expansion Pack.
Pick one of four versions - Standard version includes vanilla ghouls. - The NoVanilla version removes virtually all Vanilla Ghouls from the leveled lists to give the most ghouls from MFG and FGEP. - - Do not use NoVanilla if you also run Zombie Walkers. It will work but produces fewer Walkers.
Installation:
1. ( OPTIONAL) Fallout 3 - NV Feral Ghouls makes for a VERY nice replacement of the vanilla ghouls which do still spawn some, especially as placed bodies. Thanks for the suggestion ImmortalAbsol.
2. More Feral Ghouls - Main File. Many users also require the two files below: * (Optional File) Fix for Luxor HD users * (Optional File) Hotfix for missing textures on the Submarine Crew feral.
4. (VERY OPTIONAL - not currently recommended) Zombie Walkers 3.0.2 - some of the FO4 pre-placed ghouls will change bodies to vanilla and go headless when they die. Some will just *POOF* out of existence. It annoys me too much to run it.
6. Horrorghouls Soundpack - Change the file extension to .esp to control the load order.
IF using Zombie Walkers and Horrorghouls together, change Horrorghouls2.2.esl to Horrorghouls2.2.esp. Zombie Walkers owns the Sound Descriptor Records of Horrorghouls ESL file unless that file extension is changed to .esp and loaded after ZW. All ZW does is adjust vanilla sounds with lower pitch shift and sets them to Mono.