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szeiger

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szeiger

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About this mod

Oberland estate is a small home in the valley next to the Charles river east of Oberland station. Its minimalist architecture with exposed concrete walls mimics the rock walls on both sides of the valley.

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Permissions and credits
Oberland estate is a small home in the valley next to the Charles river east of Oberland station. Its minimalist architecture with exposed concrete walls mimics the rock walls on both sides of the valley. It has a small garden on the second level next to the bedroom and an extra sun deck on the upper roof. The first level contains an open living area, work area and kitchen. The building does not have a basement but you get exclusive access to the cave behind it (with possible alien infestation). A private pier provides access to the river.

Required DLCs:
  • DLC: Vault-Tec Workshop

Required mods:

Optional mods:

Additional environment mods used in the screenshots:

Installation:
  • Install the blueprint with a mod manager or manually.
  • Travel to Oberland Station
  • Paste this line into the console to get to the right location:
    player.setpos x -38700; player.setpos y -5520; player.setpos z 1300; player.setangle z 24
  • Use Conquest to build the Wharton Outpost settlement at this location (see below for using a different settlement name). You need to walk forward a bit towards the river to place the camp, then you can go back to place the workshop. Placement is quite flexible because the built-up area is small. It depends on what else you want to do with the location.
  • Import the blueprint with Transfer Settlements. Make sure "Import or nuke marker-based items" is selected. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement name.

Using a different settlement / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the blueprint JSON file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.


FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.