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Translations are okay with me!! No need to ask permission :)
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Next Gen Update!! + fixed the companion prompts showing up during tradecraft and the romance repeats (hopefully for real this time)
Version 1.1
fixed bugs! Deacon's companion talk options no longer pop up before he's a companion, and his final romance no longer repeats
Version 1.0
original version
Ever since Fallout 4 came out, I've wondered why Deacon can't be romanceable. Turns out the creation kit is easier than I thought so I made one myself!! (yes, I know it's 7 years late, but better late than never, right?!) This is my first real mod (as in not a patch for an existing mod) so if there are any bugs, let me know and I'll be sure to fix them ASAP!!
FEATURES:
- one flirt option (during friendship to admiration conversation)
- final romance option (during infatuation conversation)
- romance retry if you've already reached max affinity
- relationship thoughts
- pillow talk lines
KNOWN BUGS:
BUG: Meeting Deacon for the first time and starting the quest Tradecraft will show his recruited companion dialogue options instead of the options necessary to continue the quest. FIX: Disable the mod until the Tradecraft quest has been finished and Deacon is available as a companion. (this one should be fixed now but I'm leaving this here in case the bug pops up again)
BUG: After Deacon's final romance scene he will continue to initiate it over and over again. FIX: open the console, click on Deacon and type "setav ca_wantstotalk 0" and "setav ca_isromantic 1" *NOTE: this can be caused by any mod that alters dialogue (particularly StartMeUp because it alters a dialogue option in the cutscene, I'll be working on a compatibility patch very soon)