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jsalex

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jsalex

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About this mod

A patch that carefully rebalances the stats of the Handmade Revolver and makes it feel like it was originally part of the game. Bug fixes.

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The talented asXas blessed us with many great weapon mods. The Handmade Revolver is exactly what the game needs to spice up the early game.
This is part of a bigger effort to *immersively bring more gun diversity into the Commonwealth* and enrich the experience that Bethesda planned for this game. Check my profile for more.

How to install:
1. Install Handmade Revolver (choose Do not add to leveled lists in the FOMOD installer)
2. Install 4est Gimp's Leveled List Patch
3. Install this patch
4. Install Handmade Revolver Sound Overhaul (Your ears will thank you)

LOAD ORDER
1. Handmade Revolver
2. 4estGimp's Patch
3. My Patch has to be last for the damage rebalance to take effect


Changes in my patch:
STATS
Balanced Damage, DPS, weight, value, AP cost to make it perform similarly to Pipe Revolver but a bit better.
 
CRAFTING
WEAPON MODIFICATIONS
Stat modifiers from receivers, magazines etc rebalanced to resemble close values to the Pipe Revolver
Modifications will have spawn levels similar to the modifications from Pipe Revolver but 1-2 levels later
(For example, Pipe Revolver will start spawning with Long Ported Barrel at level 19. Handmade Revolver will start spawning with the same modification at level 21).
Mod collections were already present - this allows the weapon spawn with random modifications every time, everywhere

CRAFTING COMPONENTS
Added different crafting components to weapon modifications that lacked them/adjusted them to make sense with the corresponding modification

NAMING CONVENTION
Weapon renamed to Makeshift Revolver to offer continuity with my other Immersive Tweaks mod on the PJAR Pistol - Makeshift Pistol. They are pretty similar in style and in what they're trying to accomplish. I'm trying to implement a new tier of weapons to ease the transition between the vanilla Pipe Weapons and stuff like 10mm Pistol or Submachine gun. If you like this, I highly recommend you check out PJAR - Makeshift Pistol - Immersive Tweaks.

Modifications, loose mods and most things renamed to match Bethesda's naming convention to the best of my abilities

There was a lot more work put into little details and balancing all the weapon modifications but these are the general changes.

ANY OTHER PROBLEMS?
3rd Person PA Anims: it just works.
Perks: it just works.

Haven't noticed anything else. Let me know if I missed something. I may or may not be able to fix it.
Also if anyone is wondering, it's perfectly fine to overwrite Dank_GunLLinject.psc and Dank_GunLLinject.pex if you have other mods that use those files. They are the script that does the leveled list injection and it's the same exact script that has to be included in every mod to make sure you have those files in your directory.

Credits:
asXas for making the actual weapon mod
a_blind_man and Dank Rafft for the LL script