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FO4 Settlement Basement V3.93
Note: If there are other Mods related to 'Vault 111', please place my Mod at the bottom.If you don't like the pornographic images inside, you can delete Texture.ba2 without affecting the use of this Mod.
In addition, this Mod does not require F4SE as a front-end support, so this Mod is applicable to "version 1.10.980" that has been upgraded with "Fallout 4 next gen patch".
��Explain��
1.This Mod is made of "Yinzicao202203" with Creation Kit.The basements were made at RedRocket Truck Stop, Sanctuary Hills, Tenpines Bluff, Starlight Drive-In, Sunshine Tidings Co-op, Graygarden, Oberland Station, Outpost Zimonja, Greentop Nursery, Finch Farm, Taffington Boathouse,Covenant, Kingsport Lighthouse, Boston Airport, Hangman's Alley, Spectacle Island, Egret Tours Marina, Jamaica Plain, Somerville Place and Warwick Homestead, 20 basements in total.
There are Workshops in 20 basements,And can travel in and out quickly.There is a 100 power switch box in the basement, so there is no need to build a generator.Now,these basements are already basement settlements, and settlers can be recruited.
2.In addition, Croup Manor, Bunker Hill and The Castle all have original basements, so there is no repetition of basements; However, Workshops have been set up and 100 power switch boxes have been made. Although the Sanctuary Hills has the original "root cellar", considering that the Sanctuary Hills is a large settlement site, backed by Vault 111, it is a pity if Vault 111 is not used; Therefore, I specially made a "tunnel" through Vault 111.
3.In addition, it is not necessary to make basements one by one in the more concentrated and close settlements, and several can share one. For example, Abernathy Farm is close to the Red Rocket Truck Stop, The Slog is close to Finch Farm, the County Crossing is close to The Mechanist's lair, and the Murkwater Construction Site is close to Vault 88. No basements are set up.
4.The upgraded version 3.3 will not affect the start of the game.
5.Version 3.5 solves the problem of "Mole Rat Den" Game Exit and the missing texture of the map of Vault 111.
6.Version 3.6 solved the problem that the portal of Vault 111 could not transmit.
7.V3.85 version expands the space for the "Red Rocket Cellar". The expanded space is connected with the original basement by a newly added underground river. Players can experience the fun of underground diving; At the same time, this version also changed the basement of "Oberlander Waystation", and the new basement is copied from "Graygarden Homestead".
8. V3.86 version optimizes the "Red Rocket Cellar" to expand the ground of space and make it more beautiful.
9. V3.87 fixes the wall reset at the entrance of Vault 111.
10. Version 3.88 has fixed the issue of Mole Rat Den crashing, added a few Minutemans to each basement, and added a tunnel to the "Hangman'sAlleyUtilityBasement" leading to Diamond City Market.
11. Version 3.891 has fixed the issue of texture maps disappearing in the "Sunshine Tidings Co-op" area.Version 3.93 fixes the issue of "the Mole Rat Den" crashing.
��Introduction to the basement of each settlement��
1. "RedRocketCellar" is an internal space unit made by myself; The entrance is located inside the fence of the Red Rocket Truck Stop, covered by several shrubs, and the entrance is relatively hidden. The cellar and "Mole Rat Den" are connected with a "teleportation gate", which allows players to easily enter the Mole Rat Den.
2. "SanctuaryHillsTunnel",The entrance is located in the kitchen of the room closest to the Vault 111, and the tunnel leads to the Vault 111; After the player finds the tunnel entrance, the quick travel mark will be marked in the player's Pip Boy map. Since then, the player can quickly travel to and from the Vault 111. This tunnel does not affect the player's start, because the door of the tunnel connecting Vault 111 is locked, and the player needs to enter from the Sanctuary Hills to disassemble the chain lock behind the door.
3.The Interior Cell of "TenPinesBluffBunker" reproduces the "Backyard Bunker" of West Everett Estates. The bunker entrance is located on the floor of TenPinesBluff abandoned wooden house site.
4.The Interior Cell of "StarlightDriveInBasement" reproduces the Basement of "Rook Family House".The basement entrance is located on the first floor of the projection room.
5.The Interior Cell of"SunshineTidingsTunnel"reproduces the "Gift Shop Basement" of Walden Pond,But the pipeline part has been modified. The tunnel has two entrances, one is located in the warehouse to the north of the Sunshine Tidings Co-op; The other entrance is located on the Bank of Weiming Lake in the north and is used as an emergency exit in the basement.
6.The Interior Cell of "GraygardenBunker" reproduces the "Ruined house basement" located in the northeast of the relay tower (slightly west of the north of the National Guard Training Yard).However, major modifications have been made to expand the space.
7.The Interior Cell of "Oberlander Waystation" reproduces the "Graygarden Homestead".
8.The Interior Cell of "RelayOutpostZimonjaBunker" reproduces the Military Bunker of Fort Hagen Satellite Array.
9.The Interior Cell of "GreentopNurseryBunker" reproduces the Bunker on the West Bank of the Chelsea River, northeast of the signal relay tower, but major modifications were made to expand the space.
10.The Interior Cell of "FinchFarmBunker" reproduces the Vitale Pump house on the East Bank of the Chelsea River.
11.The Interior Cell of "TaffingtonBoatHouseBunker" reproduces the "Listening Post Bravo".However, major modifications have been made to connect the other exit of the basement with the "Teleportation gate" of the "Malden Drainage" in the north, so that players can easily enter the "Malden Drainage".
12.The Interior Cell of "CovenantTunnel" reproduces the "Gift Shop Basement" of Walden Pond,But the pipeline part has been modified. The other entrance of "Covenant Tunnel" is located inside the "Secret Compound", which is connected through the "teleportation gate", so that the two are connected as a whole.
13.The Interior Cell of "KingsportLighthouseHideout"reproduces the"Coastal Hideout"Under the bridge in the northeast of the Coastal Cottage.However, major modifications have been made to make another exit located at the seaside wharf, which is used as an emergency escape exit in the basement.
14.The Interior Cell of "BostonAirportBunker" reproduces the"Reactor Level"of Mass Fusion Containment Shed.However, major modifications have been made to connect with the "Boston Airport Ruins" through another exit "teleportation gate".
15.The Interior Cell of "Hangman'sAlleyUtilityBasement" reproduces the "Utility Basement" of Bunker Hill,but with major modifications and the construction of a tunnel leading to Diamond City Market.The space is quite large, which makes up for the lack of narrow space in the "Hangman's Alley".
16.The Interior Cell of "SpectacleIslandCave" reproduces the Cave of UFO Crash Site ��
17.The Interior Cell of "EgretToursMarinaCellar" reproduces the Cellar of Electrical Hobbyist's Club.
18.The Interior Cell of "JamaicaPlainShelter" reproduces the "Bobbi's Place" of Goodneighbor.However, a major modification was made to connect the "Jamaica Plain Town Hall Basement" through another exit "teleportation gate".
19.The Interior Cell of "SomervilleShelter" reproduces the "Prost bar"��
20.The Interior Cell of "WarwickHomesteadShelter" reproduces the "CharlestownLaundry".
By Yinzicao.2022.2