Adds the light entity appropriate for power armors with more than one light source from X-01 Invisible Flashlight Remove to a number of power armors from the Creation Club and the Nexus.
This contains the actual light this mod uses, so it is a hard requirement.
Permissions and credits
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Author notes
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File credits
Castell for X-01 Invisible Flashlight Remove SaturnRoss for explaining the principle this mod uses 3nikhey for Classic Advanced Power Armor newermind43 and captainultima for Hellcat Power Armor and Midwest Power Armor Evolution
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Changelogs
Version 1.2
26/3/23 - Updated Hellcat fix for the most recent version of the mod.
Version 1.0
3/31/22 - Separated the mod's downloads for easy choice, and added Unoctium Hellfire Power Armor Light Fix 4/4/22 - Added Enclave Power Armor Light Fix 2/9/22 - Added T-49 Light Fix
Bethesda, in all their infinite wisdom, decided they only needed one kind of light for every power armor. While the T-45, T-51 and T-60 all have but one light source, the X-01 with light coming from both eyes ended up with an awkward light emanating from between them.
Fortunately, Castell had us covered, and released X-01 Invisible Flashlight Remove, a mod which added a new light without the odd middle point and thereby improving the overall appearance.
However, many modded power armors with multiple light sources on the Nexus and Creation Club still use the original T-45 light, meaning they too suffer with the strange bit in the middle. I, and a few others in the posts in Castell's mod felt this needed correction.
SaturnRoss suggested a fix, and this mod is the result; altering the Addon Nodes of the headlamp lights on these modded armors to use the new one from Castell. They are each in seperate ESL flagged ESPs, so you may pick and choose depending on which mods you use.