About this mod

A Doctor Who modification for Fallout 4.

Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • German
  • French
Mirrors
Changelogs
Fallout Who: A Doctor Who Mod for Fallout 4

Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.

It all starts with a mysterious broken pocket watch and a silver key hidden within a cellar in Sanctuary.

Features

  • The TARDIS - A customisable fast travel machine and player home that contains a range of functionalities.
  • Time Lord Perk - Cheat death with the miracle of regeneration, breathe underwater using your respiratory bypass system, and influence NPCs with telepathy.
  • Sonic Screwdriver - A configurable tool for bypassing locks, encrypted terminals, and more.
  • 3 Doctor Who related quests and an introductory quest.

More to come!

Support Us


FAQs

If you need more specific help, visit our Discord server. We have a friendly community and a help section where you can find an answer to your issue.


Q. What is this?
A. This is a mod which adds a range of Doctor Who themed items and gameplay elements.

Q. How do I install this?
A. Drag and drop all files into your Fallout4/Data folder. As of 1.2, delete your FWR.esp and replace with FWR.esm.

Q. How do I start the mod?
A. Go to the root cellar in sanctuary and then pick and equip the pocket watch. Your perception must be 6 or higher.

Q. How often do quests appear?
A. Use the deep-scan to initiate a blueprint or anomaly scan. The quest will appear within 4 to 12 hours depending on your comms system level.

Q. How do I get rid of regeneration side effects?
A. There are three types of regeneration side effect so make sure to pay attention to which one you have. The pip-boy status list should tell you. For regeneration sickness, visit the zero room. For regeneration fatigue, sleep for a bit. For regeneration cravings, eat the prompted food.

Q. My mod is completely broken after updating. What do I do?
A. You'll need a clean save, or new save. Sorry for the inconvenience!

Q. You keep breaking the mod and making us restart. What can I do to quickly regain lost progress?
A. There is a quickstart option during the intro quest. Telepathic circuits can now sync already discovered locations from the Pip Boy map.


Credits

Current Contributors

Cook - Lead Developer
J!M!B - 3D artwork
Kyrby - Soundwork
Arkman - Music
TichePotato - Testing
SecondAttemps - Testing
Taylor7500 - Testing

Historical Contributors
Demeggy - Fallout Who Vegas author, founding father of Fallout Who, and a good friend.
Bunglepaws - Fallout Who Vegas author, 3D artwork.
JMinc - 3D Artwork (Hartnell controls)
Tock - 3D Artwork (Sonic casings)


Doctor Who and it's affiliated images are property of the BBC. This is a hobby project made freely by fans, for fans.