Unfortunatly it doesn't work for me. I first went to the HQ to find the Marlene's Holotape, the i picked up the toy parts, gave him everything, he listened to the holotape a second time and that was it. Oh, and i also found the buildable giddy up buttercup in my workshop menu, but i am not able to assing/command him.
He can be recruited manually with the console command "CQF RecruitArlen TryToFillArlenAlias" then "CQF RecruitArlen DebugArlen". It should happen automatically though, you may have a mod that overrides his record (which holds settler data), making him unable to be commanded in Workshop Mode.
man, thanks for the replay. i dont know what happens to effing nexus, i dont get notifications anymore. yes, i guess you are right with another mod conflicting. the same happens with phyllis from egret tours marine, she is marked as a settler but i am not able to command her. the same as with arlen glass. do you have coincidentally any known mod in mind, that could interfere with the recruit mod? atm i am not able to check it, cause i'm on the road. oh and thanks for the arlen solution. regards
edit: the console didn't work "no script attached to object contains a function debug".
Does this Mod make Arlen "protected"? Like Deirdre he isn't marked as protected like other named Settlers so he can get killed (WTH Bethesda??!!). I just can't abide that!! Hoping this mod will not only keep him at the Slog but also safe from those stupid Forge Raiders down the street. :)
to be polite i read every comment and all the description first .. but there is a mod called 'Smooth Ghouls' which does what the tin says (including with Arlen) .. has anybody experienced using these two mods together yet? thanks lots
*** Updated!! YES!! this mod works perfectly with the Smooth Ghouls mod... just make sure this one loads sometime AFTER all of the Smooth Ghoul esm and esp's :) to heck with bending over a wrench 12 hours a day though... Here is my 'Reborn' Arlen now as the Slog Parish Priest :) ~ thanks Larankiar!
pertinent? I had tried previous days to console through some of Arlen's quest stages prior to this mod, so i just used your 'Saving Grace' console command "CQF RecruitArlen Assignable" .. and then he immediately became assignable...
This time around I've accidentally lost the toy parts you need to give him. It's very weird... the marker to find the toys is fixed on me instead of the factory but I don't have them on me :O Any idea how to solve this? Spawn the parts via console?
I think it's because the quest designers forgot to make it as a "Quest Item" (which means it can be removed from the player's inventory normally) and they even added components to it which makes the game treat it as a "Junk item" instead of "Misc item". In fact, the quest item flag alone wouldn't help anyway because while quest items can't be removed from the player's inventory through the barter and trade menu interfaces, the native game code (the .exe, C++) can remove them by breaking them down to components when needed (for example, when modding something at a workbench). However, since the "Giddyup Buttercup toy parts" are an editor placed persistent reference by default (it's persistent even before the quest "Giddyup 'n Go" would start), when the native code or a script removes it from an inventory, only inventory data gets modified, the item itself doesn't actually get removed from it because 1) persistency alone prevents object deletion and 2) editor placed objects can't be removed anyway, only marked for deletion forever. That's why the quest points you to... you. :)
You can try removing it from your inventory with the console command [14.Drop 31AAF 1]. If it doesn't work (nothing gets dropped from your inventory), then you need to spawn one and force the vanilla quest to use it instead of the disappeared one. To do so:
[Player.PlaceAtMe 31AAF] ( now grab the toy part that just got spawned) [GetPlayerGrabbedRef] ==> gets the RefID of the toy part, call it "ToyPartRefID" [ToyPartRefID.ForcePersistent] ==> makes the toy part persistent (as it should be but don't worry, persistency can be removed, see below) [SSQ DN154] ==> DN154 is the EditorID of "Giddyup 'n Go". SSQ means "Console Scope Quest" (practially, it highlights a quest for editing) [ToyPartRefID.ForceRefIntoAlias DN155_ToyParts] ==> Forces the quest to use the spawned toy part as its quest alias. (And yes, for some reason it starts with "DN155_" despite the quest is "DN154"). [SSQ] ==> releases the quest scope
Optionally, once the quest is completed: [ToyPartRefID.ForcePersistent] ==> to remove persistency of the spawned toy part because it's no longer needed
Thank you very much for that detailed solution... but is there a reason why I can't just use a setstage command if I've permanently lost the toy parts...?
Thanks :') I tried your above solution and couldn't go through with it because getplayergrabbedref doesn't give a refid for some reason... just 00000000.
You're right. It can't be grabbed but you can click on it in the console to get its RefID (advancing the quest with SetStage would be faster regardless).
Probably there was something in the way, invisible objects (the ones that have no 3D) can also be selected. (Better Console is quite essential to properly select an object as it shows its name). Anyway, did SetStage work?
Interesting.. the commands are working perfectly for me (true I can't test the full quest right now but quest data changes that's for sure). Well, the original object is probably still in Wilson Atomatoys factory ("14.GetDistance 118F30" can confirm it) but reviving an item that is flagged for deletion is risky (can corrupt data in the save). I haven't really looked into the quest.. possibly, there are other workarounds but hopefully SetStage will work.
Yes, the mod enables him immediatelly and moves him to The Slog (I've tested it several times). But if it doesn't, open the console and type "CQF RecruitArlen Assignable".
Abouth the CQF RecruitArlen Assignable command whit the ESL didnt worked for me whit a new savegame. I uninstall the ESL install the ESP relaunch the game whit same savegame file and was able to pick him and assign him as a settler. I tried everthing whit the and i couldnt make it work whit the ESL file..
You probably have a mod that overrides his record. Both versions contain the same but since the game always loads ESLs before ESPs regardless of the load order, the ESP has more chance to win the record conflict. If you'd like to stick with the ESL, you need to find out which mod is the culprit. Open your mods in FO4Edit then navigate to the record [FormID: 000254EE] to see the mods that override his record.
Love the mod! But i dont know what i did wrong.. Did the quest... Give him the holotape. And when i try to choose him whit workshop enable i just pick him fisicly. Its because im using place anywhere?
I found a possible fix. I download the ESL and didnt worked for me.. After i try the ESP and worked as a charm! Its the 2sc mod from LarannKiar i had to install the ESP to work. The 1st one was the Phyllis Daily recruit mod in Egret Tours Marina. Never was able to select her in workshop mode... Had to install the ESP
35 comments
yes, i guess you are right with another mod conflicting. the same happens with phyllis from egret tours marine, she is marked as a settler but i am not able to command her. the same as with arlen glass. do you have coincidentally any known mod in mind, that could interfere with the recruit mod? atm i am not able to check it, cause i'm on the road.
oh and thanks for the arlen solution.
regards
edit: the console didn't work "no script attached to object contains a function debug".
but there is a mod called 'Smooth Ghouls' which does what the tin says (including with Arlen) ..
has anybody experienced using these two mods together yet?
thanks lots
*** Updated!! YES!! this mod works perfectly with the Smooth Ghouls mod... just make sure this one loads sometime AFTER all of the Smooth Ghoul esm and esp's :) to heck with bending over a wrench 12 hours a day though...
Here is my 'Reborn' Arlen now as the Slog Parish Priest :) ~ thanks Larankiar!
pertinent? I had tried previous days to console through some of Arlen's quest stages prior to this mod, so i just used your 'Saving Grace' console command "CQF RecruitArlen Assignable" .. and then he immediately became assignable...
You can try removing it from your inventory with the console command [14.Drop 31AAF 1]. If it doesn't work (nothing gets dropped from your inventory), then you need to spawn one and force the vanilla quest to use it instead of the disappeared one. To do so:
[Player.PlaceAtMe 31AAF]
( now grab the toy part that just got spawned)
[GetPlayerGrabbedRef] ==> gets the RefID of the toy part, call it "ToyPartRefID"
[ToyPartRefID.ForcePersistent] ==> makes the toy part persistent (as it should be but don't worry, persistency can be removed, see below)
[SSQ DN154] ==> DN154 is the EditorID of "Giddyup 'n Go". SSQ means "Console Scope Quest" (practially, it highlights a quest for editing)
[ToyPartRefID.ForceRefIntoAlias DN155_ToyParts] ==> Forces the quest to use the spawned toy part as its quest alias. (And yes, for some reason it starts with "DN155_" despite the quest is "DN154").
[SSQ] ==> releases the quest scope
Optionally, once the quest is completed:
[ToyPartRefID.ForcePersistent] ==> to remove persistency of the spawned toy part because it's no longer needed
(Sorry, this post turned out to be pretty long).
Its the 2sc mod from LarannKiar i had to install the ESP to work. The 1st one was the Phyllis Daily recruit mod in Egret Tours Marina. Never was able to select her in workshop mode... Had to install the ESP
Hit `
setstage 000254B7 230
He will chat with you, than once done talking with him do:
setstage 000254B7 240
It will take about a minute for the game to finish what I am guessing is him normally listening again to the holotape and then he is assignable.