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Changelogs
Version v1.3
Leaders & lieutenants wear Marine/ODST attire as well
Removed the missile launcher from their weapon lists
Slight buff to energy resistances for Marine armor
Buffed energy resistances for ODST armor
Majority of what is worn by the NW raiders is lootable now
Version 1.2
- Added Submachine gun and missile launcher to everyone's weapon lists - The Pack's masks are integrated into their new armor lists and may appear in place of the usual marine helmet - Removed 'Marine shirt' from The Pack's new armor lists for aesthetic reasons - The Disciple's ODST helmets no longer have a chance of not appearing (may still appear helmetless due to other mods) - All ESP files are now ESL-flagged ESP files
Version 1.1
- Addressed the 'invisible body' issue by removing the 'no sleeve' outfit in new separate ODST outfit lists; Less outfit variation but no chance in having the invisible body issue - Removed 'Marine shirt' from the new separate ODST outfit lists for aesthetic reasons
Description
You may need to start a new game for the changes to appear for already existing Nuka-World Raiders (or just use the resurrect command). They do appear for newly spawned Nuka-World Raiders though like through random encounters or through settlement recruiting.
Nuka-World Raiders (Disciples, Operators, & Pack) will wear ODST/Marine outfits
NW Raiders also gets the Submachine Gun manually inserted into their weapon lists
The Disciples will wear 105th Shock Troops Division Marine/ODST armor (Black armor)
The Operators will wear Force Recon 3 Charlie Marine/ODST armor (Brown armor)
The Pack will wear 12th Marine Light Regiment Marine/ODST armor (Green armor)
ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit
Xbox Versions (not me; Don't complain to me when it's not as updated as the PC version):
v1.0: Sometimes a few NPCs will spawn with an invisible body but with visible hands and head (see images). I can't replicate this issue all the time and it sometimes occurs in some new saves and then in other new saves everything is fine (perhaps a load order conflict on my end or something to do with the ODST outfit lists specifically). You can always use a console command to "resurrect" the selected NPC to reset their outfit and it works fine.