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Changelogs
Version 1.03
Forwarded changes the Unofficial Patch makes to the Cambridge PD location.
Moved the "Prydwen Main Deck" map marker to prevent it from interfering with the Fast Travel Mat workshop object at Boston Airport.
Implemented a retroactive fix to put the "Prydwen Main Deck" map marker back where it belongs and force the Boston Airport settlement to use the correct map marker.
As a bonus, the retroactive fix also fixes cases where Boston Airport grabs the map markers for the Prydwen or the Airport Ruins, which can also interfere with the Fast Travel Mat workshop object.
Version 1.02
Fixed a bug where you could be allowed to fast travel into The Nucleus when it shouldn't be accessible.
Added a retroactive check to fix saves with the nucleus bug.
Updated the main script to account for some potential edge cases involving the Nuka World raiders and access to The Parlor and Fizztop Mountain.
Version 1.01
Removes the partial form flag from DLC cells. Load this mod before any other mods that edit the DLC faction cells.
Version 1.00
Allows fast travel from quest hubs.
The game has a lot of quest hubs, and you do a lot of traveling to and from while playing. For some of these hubs, it's a single load screen to get in, and another to get out. For others, you load the exterior, load the interior, pick up or turn in a quest, load the exterior again, and then load another exterior as you travel away. Plus another one or two load screens if you're jumping between The Commonwealth and Far Harbor or Nuka World. With this mod, you can jump straight to and from the quest hub interiors. For slower machines and graphics-heavy load orders, that's a lot of load time you save.
FEATURES
Adds fast travel markers for the interiors of Cambridge Police Department, The Prydwen, Acadia, and The Nucleus.
Adjusts the fast travel markers for Fizztop Mountain and The Parlor to point inside the locations.
Enables the new fast travel markers once you've proceeded far enough in the relevant faction's quests.
Enables fast travel from inside faction locations once you're far enough in their quest lines.
Disables the new fast travel markers when you become enemies with the faction in question. (This does not disable the markers for Fizztop Mountain or The Parlor.)
Disables fast travel from the relevant interiors when you become enemies with a faction.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Is this compatible with faction or quest mods?
Yes, this should work fine with faction and quest mods. If you have concerns about a specific mod, feel free to ask about it in the comment section.
Is this compatible with location mods?
Yes, this should work fine with mods that edit the faction locations, as long as you load those mods after this one. If you have concerns about a specific mod, feel free to ask about it in the comment section.