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SpringHeelJon

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SpringHeelJon

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Lore friendly and in keeping with the games visual style.

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Part of a set of texture replacements I have lined up that address what I believe to be shortcomings in otherwise great standard FO4 textures.

This is a personal edit of the power armor frame. 

The issues I had with the Vanilla texture were as follows:
Too small for the mesh,
Too bright colours,
Looked far too new,
Looked out of place in the game.

I believe I have rectified these shortcomings the texture is now 4K for all maps as this is the correct size for the intricate mesh in my eyes. You should not see massively increased VRAM usage as usually there are not in a massive quantity of these on screen at any one time. Please see the attached images for my interpretation. I have also redone Proctor Ingrams unique frame whilst keeping the vanilla colour scheme in V1.1. 1st person hands also included, packed in a BA2 for maximum performance. Please don't ask for lower/higher resolutions. It has been made this size for a reason.

I have used source 4k files from Power armors redone to make this edit so please do give Nukanist an endorse if you like.