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Autistic Aussie

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AutisticAussie

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Adds several RailRoad safe houses that can also be used as player homes.

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Due to health reasons I know it is only a matter of time until I pass away. I can no longer support this mod. It is expressly forbidden to modify this mod or to re-release it in any way including translations. 

I always thought the Railroad faction was a bit weak on the ground, which in a post apocalyptic world would probably be the case. But if they are moving synths south to the Capital Wasteland and north to Far Harbour, you'd think they would have a few safe houses around. It makes sense to have several in case one gets compromised. Regardless of the logic, I've converted several houses and some underground shelters into Railroad Safehouses. I figure they would have the tech to tune into radio signals and locate disused bunkers. 

Each safe house comes with a place to sleep, several containers with supplies you can loot and in some cases, Railroad agents and synths. The containers are the generic "loot" ones so expect them to respawn. Don't go hiding your stuff in them. 

Oh, and I find Railroad agents have a bad habit of just attacking settlers, farmers, pretty much anyone, so be wary of that. 

FAQ:

Q. Is it okay to add to the game at the start / end / some other time?
A. It is okay to add to a current game. Personally I'd wait till after you meet Deacon. 

Q. Where are these Safe Houses?
A. See the images. I have one in the old Coastal Hideout, Ticker Tape Lounge, Fiddler's Green shelter, Natick Banks, west of Revere Beach Station, not far from Murkwater Construction, West of Relay Tower 0BB-915, the Greenbriar shelter, a small island south of Egret Tours Marina., and inside a box car south of Oberland Station. I've also enhanced the safe house at Bedford Station and on the north east side of the Prospect Hill park. Apart from the Natick Banks safe house each has a map marker.

Q. Some of these are locked and need keys to get in. Where do I find the keys?
A. Usually the key will be very close by. Like within 5 metres, 16 feet. Look around. The only exception is the Revere Beach safe house, see the screen shot for the location of that key. 

Q. Does it break quests?
A. Maybe. Some of the locations are used in the quests from both Rhys and Haylen Cleansing the Commonwealth and Quartermastery given to you at Cambridge Police Station may be converted to Railroad Safe Houses. But I don't think so. 

Q. Does it break pre-combines?
A. Possibly, but it does not affect game play speed..

Q. I found an issue / floating object / something that needs fixing.
A. Great, please take a screen shot of it and let me know.

Q. Does ....
A. Hey, I'm just an autistic person from Australia who makes mods. I don't have all the answers. Extra changes are fee for service. This is not a joke. I'm tired of people whinging about stuff they can't do themselves and then demanding I make this change or do that and having a sense of entitlement about it. The mod is provided AS IS. I will fix bugs, and that is it. If you harass me for other stuff I WILL block you. No I will not make ESP files or do stuff about pre-combines. I tried in the past it was so stressful due to people nagging that I stopped making mods for months. Now I just make mods for me and publish them here if I feel like it. This means I will not modify my mod for people's whims unless they pay me for it, including paying me to spend time training up on how to do things. And seriously, all the people whinging about pre-combines, no, just no. I will not stuff around with that crap after spending days trying to learn this "simple" thing only for it to be too hard. Don't even ask, you will be blocked. Sorry for the bitterness, I need to focus on living my life for my enjoyment, not due to the pressure of others.

Q. Hey, I still want "this mod" to your mod and I have the technical know-how to make that change. Can I make the change to your mod for you and you release it here?
A. YES! By all means. If you want to mess with the pre-combines of make and ESP file for me, by all means I welcome that. I am happy to help others who are willing to put the effort in.

Q. I don't like your mod because .... / I want to tell you you're wrong!!! / I want to argue with you!
A. No problem, scroll on and download another mod. If you be rude, argumentative or disrespectful I'll just ban you from my mods then block you. Please just don't. I'm very autistic and can't handle conflict.

Q. Do people really ask you these questions?
A. You better believe it.