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carnappe - patch only

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carnappe

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About this mod

Projectile Rectification for select weapons mods for Better Locational Damage integration.

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Suppressor fix for select four .308 weapons mods (suppressor only, more on the FAQs) as well as the MW Sentry and that Tommy Gauss addon, for Better Locational Damage Integration. An often overlooked area of BLD patches. 

OVERVIEW:

So I am, at the moment, a semi-active BLD integrator then........

Better Locational Damage has its own projectile for .308 (and for suppressor as well) due to the fact that .308 has no specific ammo projectile rather of its own from the base game and ends up using Assault Rifle/Combat rifle projectiles AFAIK, hence some .308 mod weapons only getting two/three hit headshots on Super Mutants. You can see this so well on some said mod weapons in their suppressed variants. 

Vanilla weapons are unaffected by this as the BLD author covered that already.

TLDR: For any weapon in the game that fires .308 and onwards, works well if unsuppressed but may get more than one-hit headshot on medium races' heads as the suppressor parts are using the Assault Rifle projectile, which does not work for BLD Med races and onwards.

That is why this patch has that needed projectile change. I do hope that other makers of patches for weapon mods that shoot .308 has this needed change even for suppressors if made to be BLD-compatible. 

"Yes carnappe, but what about the droid attack on the wookiees those Gauss projectiles?!"

Just added them there as well, as the said Tactical Thompson addon happens to have its own projectiles (though uses vanilla Gauss ammo) and so is the MORS and the Sentry Turret. For those, the patch ensures their projectiles work well for Medium/High Races and up.

More questions to answer in the FAQ (in the sticky)!


What weapons does this patch cover:

-L96A1 
-M91
-G3A3 (based on the update prior to the 2022 one, lemmino if it still works, though it should still be)
-EFT Springfield M14 EBR
-Tactical Thompson Gauss Addon
-MW Sentry Turret (do not ask how I still got it)
-(Optional V2) MW AS VAL.

Note add: For the first 4, only for .308 suppressed. Then again, more on the FAQs.

FILES:

-Base patch. This only modifies the object mods in the xEdit records, so it matters not if you have Tactical Reload (or even stuff like JSRS installed for them) or not. The MORS does not have one in the first place to begin with.

Installation:

User your favorite mod manager if using one and simply drop it to the Data folder if installing manually.

Requirements:
-Base game (DLC only required if said weapon mods need them and please check their respective pages for it)
-The above weapon mods
-BLD itself

Load Order:

*Said weapons' ESPs
*BLD's ESPs
*This Mod's ESPs

Credits to the respective creators for the respective mods that this patch is for.

DISCLAIMER:

Just a noobie mod patcher or maker that can only makes very small mods, Fallout 4 or otherwise, and no contents/core assets from the required are included except the patched esp (simply to make the mod work) itself.