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Changelogs
Version 3
Fixed order in which weapon upgrades show up in the crafting menu
This mod primarilly changes the stats of the Manwell Rifle and Carbine to match Lunar Fallout's weapon balance. However, it also better integrates them into the world and fixes a few bugs.
Manwell Rifle Base damage of 80. It now uses .45-70 ammunition. Semi automatic only. Crafting Requirements changed. Fixed standard receiver (had 2 projectiles). Manwell Carbine Full set of 5.56 ammunition receivers (automatic only). Partial set of shotgun receivers (semi-auto only). Fixed standard receiver (had 2 projectiles).
Both weapons are integrated into several leveled lists with a custom injection script.
Other Changes Quantum Radstag aggression lowered. Edited the Quantum stag LLD to only give two meat (with a magazine chance for one more). Copy of Quantum Radstag tweaked and added to the legendary Radstag spawn pool. Ingestible stats tweaked. Two quest NPCs edited to provide the appropriate ammo types.
Main Version The main file makes changes to the quest-line and replaces the Manwell Rifle and Carbine with a Hunting Rifle and Combat Rifle. The legendary versions of these weapons have been moved further south for players to acquire at more appropriate levels. Manwell rifle is now in BADTFL Regional Office. Manwell Carbine is in Beantown Brewery.
Lite version Quest edits and custom leveled list injection removed. Use if you just want the weapon stats and Radstag changes.
Special thanks to CoNa1 for helping make this patch happen. Custom LLinjector script provided by Gaztec (thanks!)