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Translations
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Changelogs
Version 3
Fix: last version lost Lunar Fallout as a Master, which broke some weapon upgrades.
Version 2
Changed order of weapon upgrades in crafting menu.
Reverted a change so this weapon uses both the Heavy Weapons and Demolitions perk damage buffs.
This weapon is an absolute beast. Mod is flagged as an esl. Have fun.
Tesla Cannon
Base Damage: 60
Ammo Type: Plasma Cartridge (from fusion cell)
Base ammo count: 5 (degradable to 20)
It now has a charge mechanic with a 3 second charge up to full power (sadly no indicator).
It now has a reload animation! Though this is just the missile launcher animation, it still greatly improves the feel of the weapon and helps balance it.
Receivers have been streamlined to just 5 upgrades. Each increases Damage. The minimum damage per shot (when firing before the 3 second charge up) is increased.
Barrels have been adjusted. Higher level barrel upgrades increase the Tesla Cannon explosion effects.
The two fire modes are unchanged.
A custom Legendary effect is added to the weapon that provides +50% damage to Robots, Vertibirds, Turrets and Power Armor. The lore of the weapon is that it was designed to be anti-vehicle. I just kind of went crazy and added all machine foes.
Instance Naming rules tweaked (I removed Jury-Rigged descriptor as it didn't make sense).
NPC who spawns with the Tesla Cannon is provided with some plasma cartridges.
No edits to the quest or extra scripts added as this is supposed to be a unique weapon.