Artifice Crafting introduces a Fallout 76-like craft system that offers completely new ways to manage your ammo and obtain equipment. Featuring a ammo crafting system similar to Fallout: New Vegas, with delicate and well-balanced component distributions alongside vanilla ammo, as well as Plans to unlock rare and craft-able equipment.
REQUIRED; For component and leveled list distributions
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Whisper, for the SwapItems script to provide direct functionality to things like ammo scrapping and crafting base versions of weapons and armor.
Donation Points system
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Changelogs
Version 2.0.0
REBUILT The entire mod from the ground up, fixing various issues
ADDED Lootable plans for various crafting options, allowing you to unlock crafts for things like T-60 Power Armor
REVISED Ammo crafting and scrapping, which now uses components like Primers, Powder, Casings, and so on
Version 1.6.1a
### Mod #### FIXED - FOMOD installation for Munitions Vanilla Ammo Add-on
Version 1.6.1
### Mod #### UPDATED - Harpoon scrap amount to provide 2 Steel instead of 1
#### FIXED - Correct Harpoon scrap option to require Harpoon ammo - FOMOD installation for Project Mojave Outfit Pack to properly detect mod
### Patches #### ADDED - Munitions Vanilla Ammo • Updated Vanilla named crafts to match Vanilla Ammo Add-on
Version 1.6.0
These changelogs are originally designed for GitHub markdown.
### Patches #### ADDED - Tactical Weapon Mods • Renames category for attachments to properly display what they are - Settlement Menu Manager • Moved Config Holotapes to Utility workbench - Diamond City Radio Extended • Moved Config Holotapes to Utility workbench - Better Locational Damage • Moved Config Holotapes to Utility workbench - Synths Spawn Synths • Moved scrappable Synth Relay Grenade to Manufacturing workbench - BOCW Nail Gun • Moved craftable weapon to Weapons workbench - Vivid Weathers • Moved Config Holotapes to Utility workbench
#### UPDATED - Munitions • Moved Config Holotape to Utility workbench • Moved Gunpowder to Manufacturing workbench - True Storms • Moved Config Holotape to Utility workbench
Version 1.3.2
ADDED Laser RCW Patch
ADDED Munitions Patch
REVISED Automatron Patch
Version 1.3.1
ADDED NZ-41 Patch
ADDED 12mm Pistol Patch
Version 1.3.0
ADDED Capital Wasteland Outfit Pack 2 patch
ADDED Project Mojave Mantises patch
ADDED Campsite patch
ADDED Gas Masks of the Wasteland patch
ADDED Dual .44 Magnums patch
ADDED The Charger Pistol patch
ADDED The Juger Pistols patch
ADDED Machine Guns Rebirth patch
ADDED Makeshift Shotgun patch
ADDED Miniguns Rebirth patch
ADDED Rifles Rebirth patch
ADDED Select Assault Rifle patch
ADDED Select Marksman Rifle patch
ADDED Select Rapid Machinegun patch
ADDED Select Revolver patch
ADDED Zapgun patch
ADDED Additional keywording for more category sorting.
CHANGED Utility workbench to now be enabled and utilized
Version 1.2.0
ADDED American 180 Patch
ADDED Crime and Punishment Patch
ADDED DC Molerats Patch
ADDED Dual 44 Magnums Patch
ADDED Ghoul Mask Patch
ADDED Gun For Hire Patch
ADDED Hunters of the Commonwealth Patch
ADDED Immersive Animation Framework Patch
ADDED Machine Guns Rebirth Patch
ADDED MAIM and MAIM Lite Patch
ADDED NCR Outfit Pack Patch
ADDED Project Mojave Outfit Pack Patch
ADDED Additional Keywords for more categories
Version 1.1.1
ADDED American 180 Patch
FIXED FOMOD installer for DLC checks.
FIXED Some naming instances for ammo crafting
Version 1.1.0
ADDED Ammo crafting section, sorry about that.
ADDED Additional requirements to other crafted items
Artifice Crafting features a new and immersive crafting system, inspired by Fallout 76 and Fallout: New Vegas. Using similar mechanics and attributes to Fallout: New Vegas's ammo crafting, along with Fallout 76 unlocks and crafts, Artifice Crafting offers a fair and balanced immersive implementation of crafting equipment and ammo.
Artifice Crafting has a few main features that are noteworthy, which are:
Custom, organized, and consistent crafting items in three brand new workbenches (Custom models are to come later)
Balanced and fair crafting requirements based off of lore and rarity, using plans and quest unlocks
Compatible with various other mods, as this does not touch any vanilla records
Ammo crafting and scrapping, with detailed and immersive ammo components
Completely self-isolated, meaning no hard-requirements are needed
Fallout 76 inspired crafting, using plans and categories such as Fallout 76 does
Artifice Crafting has no method of implementing modded items automatically without creating a patch for it, which is the only downside to this system. As for now, you will have to utilize Standalone Workbench script functions to import mods as a crafted item to the appropriate workbench. A detailed guide will be available in due time.
In general, Artifice Crafting is compatible with everything, BUT adding this on top of other crafting mods which introduce scrapping and new craftable objects will imbalance the gameplay loop.
Patches for:
Spoiler:
Show
No current patches as of now.
Here are some planned features to be added later down the road of development.
(Done) Ammo salvaging to deconstruct or recycle any ammo found to be reused for other ammo.
(Done) Ammo crafting rework to include a Fallout: New Vegas-like system, with primers, gunpowder, casings, etc.
(Done) Plans/Schematics required to build specific items, such as Institute Laser Rifles or T-45 Power Armor.
(Planned) Consolidate workbench crafting into existing vanilla workbenches using a separate button prompt
(Concept) Automatic mod injection, allowing constructed mod items to be swapped automatically.