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Rage4556

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Rage4556

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About this mod

Artifice Crafting introduces a Fallout 76-like craft system that offers completely new ways to manage your ammo and obtain equipment. Featuring a ammo crafting system similar to Fallout: New Vegas, with delicate and well-balanced component distributions alongside vanilla ammo, as well as Plans to unlock rare and craft-able equipment.

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Artifice Crafting features a new and immersive crafting system, inspired by Fallout 76 and Fallout: New Vegas. Using similar mechanics and attributes to Fallout: New Vegas's ammo crafting, along with Fallout 76 unlocks and crafts, Artifice Crafting offers a fair and balanced immersive implementation of crafting equipment and ammo.

Artifice Crafting has a few main features that are noteworthy, which are:

  • Custom, organized, and consistent crafting items in three brand new workbenches (Custom models are to come later)
  • Balanced and fair crafting requirements based off of lore and rarity, using plans and quest unlocks
  • Compatible with various other mods, as this does not touch any vanilla records
  • Ammo crafting and scrapping, with detailed and immersive ammo components
  • Completely self-isolated, meaning no hard-requirements are needed
  • Fallout 76 inspired crafting, using plans and categories such as Fallout 76 does

Artifice Crafting has no method of implementing modded items automatically without creating a patch for it, which is the only downside to this system. As for now, you will have to utilize Standalone Workbench script functions to import mods as a crafted item to the appropriate workbench. A detailed guide will be available in due time.

In general, Artifice Crafting is compatible with everything, BUT adding this on top of other crafting mods which introduce scrapping and new craftable objects will imbalance the gameplay loop.

Patches for:
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No current patches as of now.


Here are some planned features to be added later down the road of development.

  • (Done) Ammo salvaging to deconstruct or recycle any ammo found to be reused for other ammo.
  • (Done) Ammo crafting rework to include a Fallout: New Vegas-like system, with primers, gunpowder, casings, etc.
  • (Done) Plans/Schematics required to build specific items, such as Institute Laser Rifles or T-45 Power Armor.
  • (Planned) Consolidate workbench crafting into existing vanilla workbenches using a separate button prompt
  • (Concept) Automatic mod injection, allowing constructed mod items to be swapped automatically.