Only required If you wish to use the Security lock feature on weapons.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.2.2
Added Inventory Ammo % to ini
Version 1.2.1
Added (True)AmmoRemover.ini, set Ammo Percent to any value between 0 and 1000 (default 100).
Version 1.2.0
Added AmmoRemover.ini, set Ammo Percent to any value between 0 and 1000 (default 100).
Version 1.1.1
Updated for F4SE 0.7.2 (Fallout 4 runtime 1.10.984)
Version 1.1.0
Updated for F4SE 0.7.1 (Fallout 4 runtime 1.10.980)
Version 1.0.5
Now checks for fusion cores in a way that makes it compatible with mods like "Fusion Cells are Batteries"
Version 1.0.4
Now checks weapons for "Can't Drop" flag to ignore things like bloatfly "ammo", sentry bot guns, etc...
Version 1.0.3
Now ignores bloatfly "ammo"
Version 1.0.2
Check for fusion core weapons in a better way (no functional changes).
Version 1.0.1
Now ignores weapons with fusion cores for ammo.
Version 1.0.0.0
Initial release.
Some may not know this but guns on corpses have ammo in them. If you want the ammo but not the gun, you have to loot the gun and then drop it. This is a bit tedious. This mod simply removes the ammo from the gun and puts it in the corpse's inventory.
I've added optional files that will make ammo scarcer by removing ammo from guns and not putting it back in the inventory (TrueAmmoRemover) and also removing the same type of ammo from their inventory (TrueTrueAmmoRemover). Only use one at a time.
Doesn't store any information in your save, so should be totally safe to add or remove at any time. But back up your saves anyway.
(True)AmmoRemoverOld v1.0.5 I've put the F4SE 0.6.23 versions back in the main/optional files for those who haven't upgraded to next-gen, make sure you're downloading the right version.
Configuration File (v1.2.0+) The AmmoRemover/TrueAmmoRemover/TrueTrueAmmoRemover downloads are the same, but with the default Weapon Ammo %/Inventory Ammo % set to 100/100, 0/100, and 0/0 respectively. Inventory Ammo % affects ammo in their inventory of the same type as the ammo in their weapon (I didn't want to search through the whole inventory and try to decide what was ammo). The values are stored in AmmoRemoverDefaults.ini in the download, which is copied to <My Documents>\My Games\Fallout4\F4SE\(True)(True)AmmoRemover.ini on first run. This works fine for me, but if it doesn't copy successfully (for example, I have no idea what it'll do on Linux) it reads AmmoRemoverDefaults.ini instead, so worst case you can always change it there.
Special thanks to DlinnyLag who helped answer a bunch of my questions about making F4SE mods, and ianpatt for both making F4SE and answering questions about it. LarannKiar also helped with making TrueTrueAmmoRemover work.