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Changelogs
Version 1.5
Update: Tweaked 7 shell 1st person reload, Fixed 4 shell 3rd person reload, added 3 shell reload
Version 1
Initial Release
Hey everyone, here’s a bi-product of a project I’m working on. Given that Wardaddy allows his anims to be used in modding projects, I felt it was best to make longer and shorter animations for the usecase as the Winchester 1897 could only hold 5 shells. I made 3 animations that are both 1st and 3rd person.
This is my first 3DS Max project so apologies if they seem inconsistent, I did the best I could.
I have 4 Shell Reload 6 Shell Reload 7 Shell Reload
Q: Why stop at 7? A: these anims don’t insert a shell in the chamber so I felt 7 was the most logical (And these are a pain to make.
Q: BCR?: A: Out of the box, yes
Q: Requirements? A: The original anim set of course. Don’t get the animation set from Wardaddy’s 2.0 version as they aren’t the exact one I used. I recommend getting them from the AnotherOne Police Pack (It’s a great mod too, you should keep it installed)
Q: Permissions?
A: Feel free to use it obviously. PLEASE I ask you to CREDIT WARDADDY FIRST. Then say I edited his anims because that’s pretty much what I did.
Tools used: 3DS Max 2015 Notepad++ HXC Unpacker
HUGE thank you to
CADAVVER for the inspiration to learn 3DS Max
Wardaddy for his wonderful work during his time modding
Ardent for his help with actually figuring out how to extend the anims
iCodei for helping me with troubleshooting, BCR pointers and general patience with me
Degenerate Dak’s server for watching the process unfold.