File information
Last updated
Original upload
Created by
Thumblesteen and meUploaded by
GiammottoVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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ESP marked as ESL, much better normalization, some extra sounds and reverbs, should sound much more pleasant
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ESP marked as ESL, removed the pointless nuka world master and cleaned masters, much better normalization, some extra sounds and reverbs, should sound much more pleasant
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ESP marked as ESL
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ESP marked as ESL, further normalized the sounds, did a small tweak to the reverb model so you can hear the impacts from further away, fixed the issue of suppressed/too weak gun sounds being overwhelmed by the soundcrack, cleaned ITMS
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ESP marked as ESL, further normalized and softened the sounds, it should be a good compromise for people who want lower sounds, added extra emphasis to flesh impact sounds both received and caused, getting hit by bullets will sound a lot better
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ESP marked as ESL, further normalized and softened sounds, it should be a good compromise for people who want lower sounds, added emphasis to flesh impact sounds both received and caused, getting hit by bullets will sound a lot better, FIXED fade distance
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I'm a big moron
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ESP marked as ESL, further normalized and softened sounds, added extra emphasis to flesh impact sounds both received and caused (getting hit by bullets will sound a lot better), applied a custom sound model
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ESP marked as ESL, further normalized and softened sounds, added extra emphasis to flesh impact sounds both received and caused (getting hit by bullets will sound a lot better), applied a custom sound model for proper fade distance, cleaned mistakes
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ESP marked as ESL, further normalized and improved sound variety, fixed the stupid flesh sound heard from 30 meters, PROPER distance fading, extra custom sound model for explosive vs flesh impact sounds, could be the final version
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Fixed the flesh sound being overwhelming and applied proper sound fade with a custom sound model, further normalized the sounds, they now fade realistically and properly over a 75 meter radius
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Further experimentals improvements on the sound, it's now crisper and more detailed due to custom sound fx chains, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying)
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Further experimental improvements on the sound, it's now crisper and more detailed due to custom sound fx chains, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying)
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Added custom sound fx chains for glass and soundcracks, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying) FIXED audio disappearing bug (hopefully)
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Added custom sound fx chains for glass and soundcracks, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying) FIXED audio disappearing bug (hopefully)
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Added custom sound fx chains for glass and soundcracks, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying), PROPER directional audio this time..
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Readjusted sounds to match the new directional audio, loud as 1.4.2 regular
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Added custom sound fx chains for glass and soundcracks, improved bullet impact on the player, improved distance fade (if you shoot something very close to you you hear PRACK, very satisfying), PROPER directional audio, try the other if sound disappears
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Trying some new things, the bullet soundcrack will be louder and more aggressive and will enrich the firing sound itself provided the base sound is loud enough, check new video in the description to hear it in game, lowered volume for adaptability
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Trying some new things, the bullet soundcrack will be louder and more aggressive and will enrich the firing sound itself provided the base sound is loud enough, check new video in the description to hear it in game, still needs some work
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First version to add new sounds to the game! adds 20 or so bullet cracks and ricochet sounds, created new compound sounds for all materials, much beefier than all other versions, still needs tuning
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Adds 20 or so bullet cracks and ricochet sounds, created new compound sounds for all materials, FIXED the godawful soundcracks from firing, now only happens if you shoot something point blank (not the sky), sorry for my lapse in judgment xD
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Adds 20 or so bullet cracks and ricochet sounds, created new compound sounds for all materials, FIXED the godawful soundcracks from firing, now only happens if you shoot something point blank (not the sky), sorry for my lapse in judgment xD
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2.0 UPDATE: Dozens of new sounds sourced from BF1 and V for all impact sounds (courtesy of Xioranthha), completely reworked Dirt and Concrete sounds to get rid of the extra "crunchy" elements and make it more grounded, generally adjusted sound levels
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Lowered all sounds by an average of 6db for those who found the main mod too loud, it stil contains all the improvements on the audio just lower volume
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Lowered all sounds by an average of 6db for those who found the main mod too loud, it stil contains all the improvements on the audio just lower volume-- bumped the sound a little
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Lowered all sounds by an average of 6db if the main mod is too loud, it stil contains all the improvements on the audio just lower volume-- normalized it further and applied custom sound models from the main version (flesh lowered)
Not yet updated! -
Lowered sounds by an average of 6db for those who found the main mod too loud, contains all the improvements and new sound from the regular version, doesn't include the hotfix
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Don't download this, this is just for testing the disappearing sound bug
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Should fix the issue (which I suspect is caused by excessive reverb in radiance and ambience overhaul) but removes the custom effect chains, either try this or seriously lower R&A sliders
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Fixes a rare issue/incompatibility wherein if some mods modify the impact sounds on enemies in weird ways it can cause all sounds disappearing until you restart the game
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this should work
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Narrowing it down, if you want to help pls download these files and tell me if the disappearing sound bug occurs, it would help immensely