Adds a simple padlock and door lock item that allows you to lock and unlock the object once placed into / installed onto it. Locking and unlocking actions are smooth with sound effects.
Requirements
This mod does not have any known dependencies other than the base game.
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The locks are craftable at a chemistry workbench. Within the utility section, as usual.
Any container that has a padlock within it will become lockable. You will be able to lock and unlock it at will. Only containers with a lock will act this way.
Simply remove the lock from the container to remove the lock. It will revert to a simple container. It's that simple.
To add a lock to a door, simply craft a door lock and approach the door to see the new lock-installing option. It will then be lockable just like the containers.
You'll need a screwdriver to remove a lock from a door. The regular junk screwdriver will do.
The following list of items are documented issues that are either being worked on, or ignored.
Workbenches can be locked as well - While not yet fleshed out, it doesn't seem to harm the workbench in any way and seems to be merely a visual inconvenience. Most likely will be removed in a future update.
The door lock can't be picked up and floats when dropped - Because I haven't added collision properties to it yet