Merges the 1st person's RootBehavior with EWS, Tactical Reloads, See-Thought Scopes events/variables, along with some events from my mods to prevent future incompatibilities and conflicts.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
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Changelogs
Version 1.0.3
Added 5 new animevents based on modder's request
Version 1.0.2
Added 3 new animevents from Tactical Reload 1.4
Version 1.0.1
Added compatibility with Weapons Framework Beta
Description:
This mod merges the 1st person's RootBehavior with EWS, Tactical Reloads, See-Thought Scopes events/variables, along with some events from my mods to prevent future incompatibilities and conflicts. This may also fix some issues as some of them were not fully merged before; Recommended to load it at the end of your load-order, allowing it to overwrite other mods (giving a higher priority). Should not cause any problems even if you don't have all/any of the mods listed above installed. Neither of these mods is required.
What does this mod do:
Spoiler:
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This mod only merges the Animation Events and Variables from these mods, which are usually defined in RootBehavior.hkx. There's only one file in the vanilla game like this and you cannot separate it for each mod, it has to be a replacer for the vanilla file. So because of this, it always needs to be patched for other mods that add their own animevents or variables. I just tried to merge the most popular of them.
For example, if you load EWS after STS or vise versa, it may cause functionality from STS or EWS to not work properly because EWS RootBehavior was not patched for STS; or let's say I release a mod that has its own AnimEvents and instead of patching that file for every mod listed above, I'll just maintain the current one.
And once again, to make things clear, this mod doesn't merge or affect the functionality of these mods.