About this mod
-City Plans for:
--Sanctuary Hills
--Red Rocket
--TenPines Bluff
--Starlight Drive-In
--Abernathy Farm
--Graygarden
--Kingsport Lighthouse
--Finch Farm
--Coastal Cottage
--Croup Manor
--Sunshine Tidings Co-op
--GreenTop Nursery
--Nordhagen Beach
--Oberland Station
--The Cast
- Requirements
- Permissions and credits
- Donations
--All municipal plots that are important to have(Power,Water,Sanitation,Caravan,Communications,Tax Collection,Power Transfer,Hospital)
--2 Defense plots at either end of the settlement
--Industrial plots for collecting junk and making Asams.
--Enough housing to support 20+ people all multiperson residential
--Bar and Rec Plot
--4 agricultural plots (advanced)
--Red Rocket Plan:
--All municipal plots that are important to have(Power,Water,Sanitation,Caravan,Communications,Tax Collection,Power
Transfer,Hospital)
--1 Defense plot
--Industrial plots for collecting junk
--Enough housing to support 20+ people all multiperson residential
--Bar(interior) and Rec Plot
--1 commercial plot interior
--3 agricultural plots (advanced)
--Fast Travel point inside the garage.
--TenPines Bluff Plan:
--All municipal plots that are important to have(Power,Water,Sanitation,Caravan,Communications,Tax Collection,Power
Transfer,Hospital)
--1 Defense plot
--Industrial plots for collecting junk
--Enough housing to support 20+ people all multiperson residential
--Bar(interior) and Rec Plot
--2 agricultural plots (advanced)
--Starlight Drive-In Plan:
--All municipal plots that are important to have(Power,Water,Sanitation,Caravan,Communications,Tax Collection,Power
Transfer,Hospital)
--1 Defense plot
--Industrial plots for collecting junk
--Enough housing to support 20+ people all multiperson residential
--Bar(interior) and Rec Plot
--2 agricultural plots (advanced)
--3x3 plots for Residential (Big Dorm from Pra's),Commercial (Museum of Oddities from Pra's),Recreation and Municipal (big power plant from Pra's addon)
--The Castle Plan:
--All Essential Muncipal Plots (including 3x3 power)
--3x3 Residential
--3x3 Agricultural
--7 2x2 Residential
--1 Commercial Interior
--1 Recreation
--1 Industrial
--1 Defense
--Inside of Courtyard is mostly empty as well as the wall that looks towards the artillery testing site is open so that Ronnie Shaw can walk thru there. This allows you to use the City Plan any time without fear of breaking the quests to get the armory and artillery access.
--Graygarden Plan:
--2 3x3 Residential Plots
--1 3x3 Agricultural Plot
--1 3x3 Municipal Plot
--1 Industrial Plot
--1 Defense Plot
--1 Commercial Plot (interior)
--4 2x2 Residential Plots
--1 2x2 Rec Plot
--Enough 2x2 Municipal Plots to cover the essentials.
--Abernathy Farm Plan:
--1 3x3 Rec Plot
--1 3x3 Muncipal Plot
--1 3x3 Residential plot
--3 commercial plots (1 is interior)
--Enough Residential to support at least 20 beds if you do multi person homes
--All essential Muncipal Plots
--1 Defense Plot
--1 Industrial Plot
--Kingsport Lighthouse Plan:
--2 3x3 Residential Plots
--3 2x2 Residential Plots
--1 2x2 Industrial Plot
--1 2x2 Rec Plot
--All essential Municipal Plots
--1 3x3 Municipal Plot
--1 3x3 Agricultural Plot
--2 Commercial Plots (Interior)
--1 Defense Plot
--Finch Farm Plan:
--2 3x3 Residential Plots
--3 2x2 Residential Plots
--1 2x2 Industrial Plot
--1 2x2 Rec Plot
--All essential Municipal Plots
--1 3x3 Municipal Plot
--1 3x3 Agricultural Plot
--2 Commercial Plots (Interior)
--1 Defense Plot
--The 5 New City Plans: (listed above in the description)
--All Essential Municipal Plots (some have them as internal )
--At least 1 Defense Plot
--At least 1 Commercial Plot
--At least 1 Rec Plot
--At least 1 Industrial Plot
--Enough Residential Plots or Beds (vanilla) to house at least 20 settlers.
--Some of these plots are the 3x3 variants for Municipal, Recreation and Residential
--Using the Duffel Bags of Holding each settlement has at least 30k in resource storage.
--Oberland Station (Modded) Plan:
--All municipal plots that are important to have(Power,Water,Sanitation,Caravan,Communications,Tax Collection,Power
Transfer,Hospital)
--1 Defense plot
--Industrial plots for collecting junk
--Enough housing to support 20+ people all multiperson residential
--Bar and Rec Plot
--3x3 plots for Residential (Big Dorm from Pra's),Agricultural and Municipal (big power plant from
Pra's addon) This City Plan Requires Oberland Station Extended by Neeher
--City Plan Requirements in addition to Sim Settlements 2:--
----I will be adding more city plans as i make them for this mod basicly uploading these here so that i dont have to redo my builds every playthru----
For those wishing to learn how to create city plans for yourself, see This Documentation