File information
Last updated
Original upload
Created by
Crash and many othersUploaded by
codeblackcrashVirus scan
Tags for this mod
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Models/Meshes
- Textures
- Modder's Resource
- Utilities for Modders
- Utilities for Players
- Leveled Lists
- Weapons
- Weapons - Energy
- Weapons - Conventional
- Weapons - Explosive
- Overhaul
- DLC: Automatron
- DLC: Far Harbor
- Xbox One version available
- DLC: Nuka-World
- Bug Fixes
- Plugins : Light
- Works with Next-Gen Update
About this mod
Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ammunition types seamlessly into the vanilla sandbox. Munitions is the ONLY ammo mod that gives players control over what they do or don't want added to their game. Features high-quality custom textures and meshes.
- Requirements
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DLC requirements
DLC name Far Harbor Nuka World Nexus requirements
Mod name Notes RobCo Patcher Only required for the optional New Vegas Ammo Names patch. Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
ajhakra - Cubemaps
Alexerator - 25mm, 40mm, and rocket assets + allowing me to reference Palmetto Ballistics & Weaponry for the 7.92mm and .40 caliber ammo box textures
bbnnta - Testing, ideas, suggestions, and feedback
DaltonTheWarlock - Ideas, suggestions, and feedback
DankRafft - Munitions - ECO, Injector Scripts, support, and scripting advice
DeadPool2099 - Inspiration for the 1.0 9mm and 12.7mm ammo box textures
DeathByPewPew - Creating the Munitions Ammo Crafting Patch mod
DegenerateDak - Nail assets (taken from Dak's Nifbash Asset Pack), testing, support, and allowing me to shill Munitions endlessly to users on his Discord server
Diacute - Tons of ideas, suggestions, patching, testing, and more- this project would not have began without them
eclix - Including out-of-the-box support for Munitions with their mod True Damage
ElfUnstoppable - Porting Munitions to Xbox. Thank you so much!
Fliteska - Creating the amazing Munitions - Settlement Supplies mod
Gek2Win - Suggestions, support, and creating the New Vegas Workbench Crafting - Ammo Variants mod
jkruse05 - Small energy cell, single energy cell, BB pellet, and plasma core assets + allowing me to reference Van Buren Ordnance for the 4.7mm caseless ammo box texture
kinggath - Bethesda Mod School tutorial series (go check these out if you haven't, they're excellent)
lucasncolombo - .357 and .44-40 assets found in version 1.0
Mazetism - Inspiration for the 1.0 20ga ammo box texture (inspired by their New Ammo Resources mod)
MisterMoai - Creating the Munitions Manufacturing mod
moonpiecutie - Huge source of inspiration from her Neo Classic Ammo Boxes mod
Niero - .22 ammo box assets found in version 1.0
NovaFinch - .22 round assets
Via357 - Testing- in particular, helping me identify two major issues in the pre-release build
OpheliaNeoma - Ideas, suggestions, and fusion cell material swap assets
Pigness - Ideas, suggestions, and feedback
PIZZASPULUNKER - Creating the Munitions - Additional Ammo mod
pommymax - Huge source of inspiration from their PM's HD Ammo Boxes (New Vegas) and PM's HD Ammo Boxes (FO3) mods
Scail - Inspiration for the 1.0 .223 caliber ammo box texture
ShanicTheMeme - Creating the Munitions Ballistics mod
TargetedFox - Support and mentioning how simple the fix is for the .308 caliber collision issue
TheRizzler - Weapon Mod Tutorial series (again, go check these out if you haven't, they're excellent)
Theshadow1173 - Identifying the solution to the .308 caliber collision issue
Utherien - Uploading a fix for the .308 caliber collision issue on their HK G3 Family mod
Zzyxzz - Including out-of-the-box support for Munitions with their mod Better Locational DamageDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Spanish
- Russian
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name French Author:Dussolier - Traducteur Des Terres Desolees Munitions - Projet d'Extension des Munitions - Munitions - Ammo Expansion Project Mandarin Author:TAIGA0710 Munitions - Ammo Expansion Project CN TRANSLATION Spanish Author:CIOM Munitions - Ammo Expansion Project - (ES) Ukrainian Author:tailsdoll3056 - daniilsan357 Munitions - Ammo Expansion Project - Ukrainian Translation (by tailsdoll3056) Ukrainian Author:daniilsan347 - tails doll Munitions - Ammo Expansion Project - Ukrainian Translation Russian Author:SystemBreakdown Munitions - Ammo Expansion Project - Russian translation German Author:eytsch Munitions - Deutsch Mandarin Author:YM Munitions - Ammo Expansion Project ___SC Chinese Translation V1.2.3 Russian Author:Crash and many others and NB - Nillck - translator Munitions - Ammo Expansion Project - RU (new) Italian Author:Karunaz Munitions - Ammo Expansion Project - Traduzione Italiana Spanish Author:kittyowilder Munitions - Spanish Russian Author:elis123123 Munitions - Ammo Expansion Project RU - Mirrors
- Changelogs
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Version 1.2.3
- Revised textures for:
- - 5.7mm
- - .280
- - .303
- - .455
- - Fusion cell
- - Cryo cell
- - Electron charge pack
- Changed full names:
- - 25mm Grenade -> 25mm Grenade Round
- - 40mm Grenade -> 40mm Grenade Round
- Changed short names:
- - Plasma Core: Core -> P. Core
- - Fusion Core: Core -> F. Core
- - Energy Cell: E Cell -> E. Cell
- Changed vanilla cryo cell and fusion cell mesh to use a higher poly variant that already exists in the vanilla game files.
- Increased debug container count from 10 to 100 for both the standard and vanilla ammo addon containers.
- Fixed an issue where .280 caliber rounds were missing textures in the 512/performance resolution.
- Fixed a potential issue where the .455 and 5.7mm holotape options weren't working.
- Replaced New Vegas Ammo Names plugin with a RobCo patch that changes the full name of various ammo types to reflect how they appear in Fallout: New Vegas. The old New Vegas Ammo Names plugin can safely be disabled and deleted without any impact on your save game. This requires RobCo Patcher to work.
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Version 1.2.2
- Fixed a bug where the .455 and 5.7mm holotape options did not work. Thank you to Erigawn for pointing out this issue!
- (No other changes were made in this release, but all files had their version number increased to 1.2.2 for consistency's sake.)
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Version 1.2.1
- Fixed an issue where the .223 caliber box was missing its specular map.
- Adjusted the .223 caliber box texture to look a little better in-game.
- Fixed an issue in the FOMOD installer where the New Vegas Ammo Names patch wasn't copying correctly.
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Version 1.2
- Added .455 caliber rounds. These will start appearing at level 8.
- Added 5.7mm rounds. These will start appearing at level 17.
- Added Munitions_ap_gun_AmmoSubtype attachment point that can be used by mod authors for ammo subtypes (such as hollow point, armor piercing, etc.)
- Added New Vegas Ammo Names patch to FOMOD installer. This changes the name of a few ammo types to match the naming conventions used in Fallout: New Vegas (such as .22LR, .357 Magnum, .50MG, etc.).
- Reduced weight of 20mm rounds: 1.0 -> 0.85
- Added ability to hide ammo types via the holotape. Simply select any [ADDED] entry in the holotape to hide it from leveled lists. Select it again to unhide it. Please read the How To Use section in the Description for details.
- Fixed an issue where .32 caliber ammo box used the wrong cartridge mesh.
- Added new cartridges and casings for 9mm, .30 caliber, .32 caliber, .40 caliber, 12.7mm, .357 caliber, 5.45mm, .30-06 caliber, .44-40 caliber, and .44 caliber rounds. All credit goes to Pigness for creating these!
- Added custom collisions for 25mm grenade, 40mm grenade, and rockets. All credit goes to Brainstormepilog for doing these!
- Replaced small energy cell and plasma core meshes with updated ones from JKruse's Energy Ammo Asset Pack
- Revised most ammo box textures so that they are easier to read and look better in game.
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Version 1.1.1
- A tiny hotfix that raises the value of Nails and BB pellets to 1 cap. This fixes an issue where you could get them for free from vendors. This was definitely an oversight on my part!
- No other files were updated, but all versions (including the patch repository) were increased to 1.1.1 for consistency's sake.
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Version 1.1
- MUNITIONS 1.1 UPDATE! So many changes to include here:
- New ammo:
- 20mm
- .280 caliber
- .30-06 caliber
- .30 caliber
- .303 caliber
- .40 caliber
- .410 gauge
- 4.7mm caseless
- .50 caliber ball
- 5.45mm
- 6.5mm
- 7.62mm Tokarev
- 7.92mm
- BB pellet
- Nail
- Plasma core
- Rocket
- Brand new high-quality textures created from scratch. Many were based off of designs from other Fallout games, while others are original designs with lore-friendly company names.
- Ammo properties such as weight & value were reworked for Munitions & Vanilla Ammo Addon. Most calibers are now much lighter, better reflecting their IRL weight.
- Added debug container called "Munitions - All Ammo" and "Munitions - All Vanilla Ammo" that can be spawned in via console commands for debug/cheat purposes.
- Completely rebuilt Munitions Configuration holotape- it now has a page for each ammo category.
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Version 1.0.4
- Removed LIF requirement by packaging the INNR injection script into the main archive.
- Renamed all records to have a "Munitions_" prefix for easier distinction when patching.
- Added Chemistry Station crafting recipe for configuration holotape.
- Overhauled 25mm and 40mm projectiles to better match the versions seen in Fallout 76 and Fallout: New Vegas.
- Optional files were NOT updated but version was increased to 1.0.4 for consistency's sake.
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Version 1.0.3
- New small energy cell textures provided by jkruse05.
- Added a miscellaneous file (Photoshop Files) that contain the source .psd files for any textures I personally created/modified. Feel free to do what you'd like with them as long as you don't put any mod using those assets behind a paywall.
- Plugin and optional files were NOT updated but version was increased to 1.0.3 for consistency's sake.
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Version 1.0.2
- Vanilla Ammo Addon: Included a fix for the .308 projectile collision issue. This is the same fix included in Utherien's HK G3 mod. All credit goes to to Utherien & Theshadow1173 for the fix and TargetedFox for pointing out the solution.
- Main file was NOT updated but version was increased to 1.0.2 for consistency's sake.
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Version 1.0.1
- Main file: Slight adjustments to ammo materials and electron charge pack textures.
- Added an optional file (Vanilla Ammo Addon) that adds 2K ammo box textures and slight cosmetic adjustments. See Description for details.
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Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ballistic, energy, and explosive ammunition types seamlessly into the vanilla sandbox. Unlike other ammo frameworks, Munitions gives players control over what ammo they do or don't want added to their game. Features high-quality custom textures and meshes.
Here are some of the key features that Munitions offers over other similar mods:
- Players have control over which ammo types are added to their game. This means that you won't see ammo in the world that you can't use unless you manually inject an ammo type into the game using the included holotape.
- A narrow focus on balance and consistency with the vanilla game. This is not an overhaul of how ammunition or ballistics work in the game. Munitions does not modify any vanilla records unless you use the optional vanilla ammo addon.
- Lore-friendliness is the primary design philosophy. Most of the new ammo types added by Munitions are from other games in the Fallout series. Others were logical additions to fill out the vanilla ammo pool while also being as lore-friendly as possible.
The included holotape can be used to manually add any (or all) of the Munitions ammo types into the game, though mods using Munitions can automatically inject their respective ammo types without players needing to use the holotape at all.
If you are interested in creating patches for or using Munitions in your mod, please see this article for a step-by-step guide to correctly patch any mod to work with Munitions.
AMMO TYPES INCLUDED
The list below shows each new ammo type that Munitions offers along with the level that they'll inject themselves into the game. Once added to your game, they will appear in similar areas and quantities as vanilla ammo. This includes full support for the Scrounger perk and seamless, consistent integration into vanilla loot lists and vendor lists.
Please note that due to how the game's leveled lists work, you may see small quantities of these ammo types earlier than the levels listed below. This is normal.
BALLISTIC
- 12.7mm: As seen in Fallout: New Vegas. Starts appearing at level 19.
- 20 gauge: As seen in Fallout: New Vegas. Starts appearing at level 3.
- 20mm: Starts appearing at level 30.
- .22 caliber: As seen in Fallout: New Vegas. Starts appearing at level 1.
- .223 caliber: As seen in Fallout 1, 2, and New Vegas. Starts appearing at level 18.
- .280 caliber: Starts appearing at level 19.
- .30 caliber: Starts appearing at level 12.
- .30-06 caliber: As seen in Fallout Tactics. Starts appearing at level 16.
- .303 caliber: As seen in Fallout Tactics. Starts appearing at level 21.
- .32 caliber: As seen in Fallout 3. Starts appearing at level 1.
- .357 caliber: As seen in Fallout: New Vegas. Starts appearing at level 6.
- 4.7mm caseless: As seen in Fallout 2. Starts appearing at level 22.
- .40 caliber: Starts appearing at level 9.
- .410 gauge: Starts appearing at level 11.
- .44-40 caliber: Starts appearing at level 8.
- .455 caliber: Starts appearing at level 8.
- 5.45mm: Starts appearing at level 20.
- 5.7mm: Starts appearing at level 17.
- .50 caliber ball: As seen in Fallout 76. Starts appearing at level 16.
- 6.5mm: Starts appearing at level 11.
- 7.62mm Tokarev: Starts appearing at level 5.
- 7.92mm: Starts appearing at level 23.
- 9mm: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 4.
ENERGY
- Energy cell: As seen in Fallout 1, 2, Tactics, 3 and New Vegas. Starts appearing at level 1.
- Electron charge pack: As seen in Fallout 3 and New Vegas. Starts appearing at level 15.
- Plasma core: As seen in Fallout 76. Starts appearing at level 32.
EXPLOSIVE
- 25mm grenade: As seen in Fallout: New Vegas. Starts appearing at level 18.
- 40mm grenade: As seen in Fallout Tactics and New Vegas. Starts appearing at level 22.
- Rocket: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 12.
OTHER
- BB pellet: Found in Fallout 1, 2, 3, and New Vegas. Starts appearing at level 1. This was also added to the LL_Junk_Small leveled list.
- Nail: Found in Fallout: New Vegas. Starts appearing at level 3. This was also added to the LL_Tools leveled list.
VANILLA AMMO ADDON
The Vanilla Ammo Addon is an optional file that makes small cosmetic adjustments to the vanilla ammo types as well as fixing a few bugs and oversights. This requires the Nuka World and Far Harbor DLC in addition to the main Munitions file. Changes are listed below:
- Fixes a very annoying issue where .308 rounds do not always hit their target. All credit goes to Utherien and Theshadow1173 for the fix.
- Brand new textures for vanilla ballistic ammo types in assorted sizes, 512 (vanilla), 1K (default), 2K, and 4K.
- Additionally, Cryo Cell and Microfusion Cell textures were adjusted to look visually consistent with Munitions' Electron Charge Packs.
- Added missing pick up sounds for Plasma Cartridges, Microfusion Cells, Syringer Ammo, and Acid Concentrate.
- Added missing ObjectTypeAmmo keywords to Gamma rounds, Alien Blaster rounds, and Flares.
- Adjusted weights of all vanilla ammo types to be consistent with Munitions' ammo weights.
- Name adjustments:
- .50 Caliber was renamed to .50 Round.
- 5.56 Rounds were renamed to 5.56mm Round.
- Shotgun Shells were renamed to 12 Gauge Shell.
- Fusion Cells were renamed to Microfusion Cell.
- Flamer Fuel was renamed to Fuel.
- .45-70 Caliber was renamed to .45-70 Round.
- 7.62 Rounds were renamed to 7.62mm Round.
NEW VEGAS AMMO NAMES PATCH
The FOMOD installer contains an optional New Vegas Ammo Names Patch that changes a handful of ammo names to match the naming conventions seen in Fallout: New Vegas. Examples include: .22LR, .357 Magnum, .280 British, and .50MG. This requires RobCo Patcher but (as of version 1.2.3) no longer requires any DLCs.
REDUCED AMMO PATCH
The FOMOD installer contains an optional Reduced Ammo Patch that alters Munitions' leveled lists to be more scarce, putting it closer to (but not replicating) loot overhauls such as Damn Apocalypse, Lunar Fallout Overhaul, Horizon, etc. No vanilla leveled lists are modified with this patch- only Munitions records.
HOW TO USE
Once you start the mod for the first time, a holotape called Munitions Configuration will appear in your inventory. You can use this holotape to manually add Munitions ammo types into your game, "hide" injected ammo types from appearing in leveled lists, or check to see whether or not any ammo types were automatically added from a mod using Munitions.
When you load the Munitions Configuration holotape in your Pip-Boy, you'll be presented with the main menu. From here, you can select a category to view all ammo types in that group- ballistic, energy, explosive, and other.
All ammo types will have three possible statuses. Selecting an entry will cause it to cycle between one of these three statuses which are detailed below. Using .22 caliber rounds as an example:
[.22 Caliber] - Ammo type has not been added to leveled lists. Select this to add the ammo type into your game.
[.22 Caliber: ADDED] - Ammo has been added to leveled lists and will appear in the game as normal. Select this to hide the ammo type from appearing.
[.22 Caliber: HIDDEN] - Ammo has been hidden and will not appear in leveled lists. Select this to unhide the ammo type and have it appear as normal.**
You will need to wait up to 72 in-game hours after making any changes in the holotape.
**If you accidentally inject an ammo type into your game that you don't want, the recommended action is to revert to a previous save before the ammo was added. If that is not possible, you can "hide" an injected ammo type from leveled lists. Please note, though, that this will likely cause you to see fewer items returned in ammo leveled lists.
REQUIREMENTS
None, aside from the base game.
If using the optional Vanilla Ammo Addon, the Nuka World and Far Harbor DLCs are required.
If using the optional New Vegas Ammo Names Patch, the Vanilla Ammo Addon and RobCo Patcher are required.
INSTALLATION
Install using a mod manager such as MO2 or Vortex. The installation wizard will walk you through the process.
This mod is offered as an .esl plugin, so it should automatically place itself near the top of your load order.
If you are using Leveled Item Fixes (which you should be, as it is a fantastic bug-fixing and consistency mod), Munitions should be loaded right after it.
If using the optional Vanilla Ammo Addon:
- Munitions - An Ammo Expansion.esl
- Munitions - Vanilla Ammo Addon.esl
If using the optional Reduced Ammo Patch:
- Munitions - An Ammo Expansion.esl
- Munitions - Reduced Ammo Patch.esp
If using everything:
- Munitions - An Ammo Expansion.esl
- Munitions - Vanilla Ammo Addon.esl
- Munitions - Reduced Ammo Patch.esp
COMPATIBILITY AND ADDONS
Munitions is completely standalone in that it doesn't directly conflict with any existing mods that add ammo types into the game. Additionally, no vanilla records were modified or altered in any way (unless you are using the optional Vanilla Ammo Addon or New Vegas Ammo Names Patch).
That being said, for the best experience, I strongly suggest not using this alongside other mods that accomplish the same thing (such as Caliber Complex, Armament, New Calibers, etc.). Other ammo overhauls often make hard leveled list edits, sweeping changes to ammo and projectile records, etc. which can potentially cause issues.
The following is a list of compatibility patches and add-on mods released by other authors. Go check them out and give all of the authors kudos for their work!
- Munitions - Additional Ammo by PIZZASPULUNKER: A fan-made addon and framework for Munitions to add even more calibers to the game world, in the same clutter-free method that Munitions used.
- Munitions - Settlement Supplies by Fliteska: Bring lore-friendly ammo from Munitions into your settlements with over 100 items added to your build menu and create yourself an armory.
- Munitions Ballistics by ShanicTheMeme: Ballistic and projectile overhaul designed specifically for Munitions.
- Munitions Manufacturing by MisterMoai: Adds an ammo manufacturing plant to craft Munitions ammo. Requires the Contraptions DLC.
- Munitions - ECO by DankRafft: Adds Munitions new ammo types to ECO's ammo conversion framework and adds crafting and scrapping recipes for those ammo types to ECO's Ammo Station.
- Better Locational Damage by Zzyxzz: Includes out-of-the-box support for Munitions! Requires BLD 7.4.2 or above.
- True Damage by eclix: Includes out-of-the-box support for Munitions! Requires True Damage 1.0.5 or above.
- Munitions Ammo Crafting Patch by DeathByPewPew: Adds crafting recipes for Munitions ammo to the Standalone Workbenches mod.
- New Vegas Workbench Crafting - Ammo Variants by Gek2Win: Adds crafting recipes for Munitions ammo to the vanilla game. Also includes patches to work with Standalone Workbenches and Equipment and Crafting Overhaul.
KNOWN ISSUES
None that I am aware of at the moment.
You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.
CREDITS & THANKS
I absolutely could not have done this project all on my own. I'm thankful to have so many talented folks who have pitched in ideas, assets, or just bounced ideas around with me. Please take a few minutes and give kudos to the following authors for all of their help!
- ajhakra - Cubemaps
- Alexerator - 25mm, 40mm, and rocket assets + allowing me to reference Palmetto Ballistics & Weaponry for the 7.92mm and .40 caliber ammo box textures
- bbnnta - Testing, ideas, suggestions, and feedback
- Brainstormepilog - Creating custom collisions for 25mm grenade, 40mm grenade, and rocket meshes
- DaltonTheWarlock - Ideas, suggestions, and feedback
- DankRafft - Munitions - ECO, Injector Scripts, support, scripting advice, as well as being a huge source of knowledge about the game's leveled lists
- DeadPool2099 - Inspiration for the version 1.0 9mm and 12.7mm ammo box textures
- DeathByPewPew - Creating the Munitions Ammo Crafting Patch mod
- DegenerateDak - Dart assets, Nail assets (from Dak's Nifbash Asset Pack), testing, support, and allowing me to shill Munitions endlessly to users on his Discord server
- Diacute - Tons of ideas, suggestions, patching, testing, and more- this project would not have began without them
- eclix - Including out-of-the-box support for Munitions with True Damage
- ElfUnstoppable - Porting Munitions to Xbox. Thank you so much!
- Fliteska - Creating the amazing Munitions - Settlement Supplies mod
- Gek2Win - Suggestions, support, and creating the New Vegas Workbench Crafting - Ammo Variants mod
- jkruse05 - Allowing me to use the small energy cell, single energy cell, BB pellet, and plasma core assets from his excellent Energy Ammo Asset Pack mod + allowing me to reference Van Buren Ordnance for the 4.7mm caseless ammo box texture
- kinggath - Bethesda Mod School tutorial series (go check these out if you haven't, they're excellent)
- lucasncolombo - .357 and .44-40 assets (found only in version 1.0)
- Mazetism - Inspiration for the 1.0 20ga ammo box texture (inspired by their New Ammo Resources mod)
- MisterMoai - Creating the Munitions Manufacturing mod
- moonpiecutie - Huge source of inspiration from her Neo Classic Ammo Boxes mod
- Niero - .22 ammo box assets (found only in version 1.0)
- NovaFinch - .22 round assets (found only in version 1.0)
- Via357 - Testing- in particular, helping me identify two major issues in the pre-release build
- OpheliaNeoma - Ideas, suggestions, and fusion cell material swap assets
- Pigness - Casings and cartridges for 9mm, .30 caliber, .32 caliber, .40 caliber, 12.7mm, .357 caliber, 5.45mm, .30-06 caliber, .44-40 caliber, and .44 caliber ammo types
- PIZZASPULUNKER - Creating the Munitions - Additional Ammo mod
- pommymax - Huge source of inspiration from their PM's HD Ammo Boxes (New Vegas) and PM's HD Ammo Boxes (FO3) mods
- Scail - Inspiration for the version 1.0 .223 caliber ammo box texture
- ShanicTheMeme - Creating the Munitions Ballistics mod
- TargetedFox - Support and mentioning how simple the fix is for the .308 caliber collision issue
- TheRizzler - Weapon Mod Tutorial series (again, go check these out if you haven't, they're excellent)
- Theshadow1173 - Identifying the solution to the .308 caliber collision issue
- Utherien - Uploading a fix for the .308 caliber collision issue on their HK G3 Family mod
- Zzyxzz - Creating the amazing RobCo Patcher and including out-of-the-box support for Munitions with Better Locational Damage
If you've contributed and you do not see your name above, please let me know and I will make sure you're credited. I want to make sure anyone and everyone who helped me gets recognized for their contributions.
XBOX PORT
Munitions is now available on Xbox thanks to the wonderful ElfUnstoppable! Links can be found below:
- Munitions - An Ammo Expansion Project (Bethesda.net)
- Munitions - Vanilla Ammo Addon (Bethesda.net)
- Munitions - Reduced Ammo Patch (Bethesda.net)
PERMISSIONS
Munitions was built from the ground up to be a resource for both mod authors and players alike. You are more than welcome (and strongly encouraged) to use Munitions in your projects as long as the following conditions are met:
- Your mod cannot redistribute assets from Munitions.
- Your mod must require Munitions to function.
- Your mod can't be put behind a paywall.
While I do not opt any of my mods into Donation Points, I encourage anyone making patches or translations to enable donation points for their pages, as I am extraordinarily grateful to everyone who helps to make this a community-wide framework.
I've uploaded a file to the Miscellaneous section containing the .psd source files I used for any of the textures I personally made. Feel free to do whatever you'd like with them, as long as you don't put any mod using these assets behind a paywall.
Please note that I cannot grant permission to use any of the assets created by other authors. If you wish to use those any of those assets in your projects, you will need to contact the specific author directly for permission.