About this mod
Discovered quite by accident, this location is now a little city of 23+ settlers! It has all the potential to grow alongside Starlight and provide stability to the region.
- Requirements
- Permissions and credits
- Changelogs
Stability
You killed the Behemoth. The raiders are cleaned out of Corvega, and Starlight is building into a nice little city, even with its problems.
As you survey the land with its views and underground water you can tap into, the possibility to really create some sort of ‘community’ pulls at you. But there is much to do.
“Stan, I don’t know,” you muse out loud, “this one will be a lot of work.” The almost pirate-like, handlebar mustache twisting, combined with his new, black cowboy hat still makes you smile. A real wrangler.
“Gen-e-ral…” Stan oozes in his new, more rugged tone, “While I completely agree that the work is substantial, we do have at least a dozen on a waitlist clambering for the opportunity to be founding… er… settlers.”
Maybe more rugged, but ever the intellectual. You laugh as you nod your head. “Okay, Stan. You make a good point. And a bigger presence here might slow raiders from trying to take back Corvega.”
“Brilliant as always, General,” Stan coos.
“Seriously, Stan. Stop kissing my ass.”
A tip of the hat in your direction. Basically, a two fingered salute.
You sigh. At least he's stopped bowing like I'm royalty. But I'll keep the thrones.
To be sure you enjoy the city as Stan has planned, this mod requires the following with Designer's Choice and Starting Plot Levels: ON
Sim Settlements 2
Sim Settlements 2 - Chapter 2
Workshop Framework
Mystic Pines - Settlement - IMPORTANT NOTE: MUST use the REDUX Version in the installer!
SS2 - Settlers at Play
Sim Settlements 2 - Junk Town 2 Addon Pack
SS2 Superstructures - A Sim Settlements 2 Addon Pack
Vault-TecTools Sim Settlements 2 Addon Pack
Sim Settlements 2 Addon Pack Caravan Snatex
Sim Settlements 2 - Far Harbor Expansion
Sim Settlements 2 - From Sanctuary to Concord - Building Plans Module
Sim Settlements 2 - Tiny Living
Plain Plans by MsB - SS2 Add-On Pack
Sim Settlements 2 - So I Made Plans Addon Pack
SS2 Industrial Revolution of the Wasteland (Add-on Pack)
Sim Settlements 2 - Ruined Homes and Gardens 2.0
Sim Settlements 2 - Apocalyptic Additions Addon Pack
Sim Settlements 2 Scrappers
I want to thank Kinggath and the Sim Settlements 2 team for filling my secret gaming life with thousands of hours of fun and adventure! And a special thank you to that bunch of scrappy builders and kind moderators over at We Are Builders.
3 Agri, 1 Comm, 3 Indust, 3 Martial, 4 Muni, 2 Rec, 15 Res
IMPORTANT: During testing some items are not scraping inside the facility: 3 skeletons (and the couch one is sitting on), 4 greenhouse tables, 2 TVs, a table in the front room next to the door, the bathtub in the courtyard and the vent things on the roof (player home). All should be scrapped. Easier to do before you build. Location issue, not my mod. The skeletons require the use of a mod like Place Everywhere or just console: disable, then markfordelete.
You'll hear the settlement beacon (with player voice) coming from the radio in the sanctuary bed plots (it's on the shelf). Turn those 'settlement beacon' radios off.
There are two doors that are locked (advanced). Not at that level yet? Simply console: unlock
The Settlement Levels are designed to be: 12, 16, 20, 23. settlers respectively at L0, L1, L2, L3, but will level early (see note on file download).
This settlement includes a player home space and is survival playthrough friendly with the following accommodations:
- Vanilla water, food (Razorgrain plot), and a nice warm bed
- A Throne as usual
- All crafting stations
*Things to Note:
- At a location this big, I like to ensure there is room for growth. Technically, there are 26 jobs plus two more that are the 6 vanilla guard stations (3=one job). This is due to multiple settler plots (if you stick to designer’s choice).
- I usually build a couple of robots for these two jobs. The benefits are that robots kick butt and can pad my happiness via the setting in Workshop Framework. I usually make their base happiness level around 80%. This ensures the city will upgrade even if someone is sick.
- I’ve included a robot workbench behind the facility; however, it will not build if you have not unlocked. You can use a mod like Automatron Unlocked if you don’t want to wait.
Note: Inevitably, in all city plans, minor issues arise some of the time with no clear consistency. There are just so many scripts. It just happens. So let’s do a quick checklist:
1) IMPORTANT: During testing some items are not scraping inside the facility: 3 skeletons (and the couch one is sitting on), 4 greenhouse tables, 2 TVs, a table in the front room next to the door, the bathtub in the courtyard and the vent things on the roof (player home). All should be scrapped. Easier to do before you build. Location issue, not my mod. The skeletons require the use of a mod like Place Everywhere or just console: disable, then markfordelete.
2) There are two doors that are locked (advanced). Not at that level yet? Simply console: unlock
3) Power. It likes to break. In this settlement, most power originates from the various outhouses and extends out, creating radiant power.
- Start by grabbing any plot displaying the unpowered icon and then let it go - to snap back into place. This resets the plot and usually forces it to find the radiant power. In testing, this worked 100% of the time with this settlement.
If you have power issues beyond what I’ve described here, I recommend these options:
- Cheat! Use something like: Alex’s Settlement Power Pylon.
- Use the mod, Very Small Generators and throw power in where it’s needed.
4) In testing I found that sometimes a couple of plots don’t build as intended. I’ve created an article with a diagram so you can verify.
Because I use these plans myself, I usually go back and make ‘improvements’ or build whole modded plans. I created a list of 25 mods that I work from for those plans. You can check out that list on my MODestly Settled City Plans page. Here’s a few that didn’t make that list, that have earned a space in my load order:
Art Connoisseur System - A Framework Love this mod and you will too (oodles of pictures, calendars).
Climbable Ladders So cool.
Lighting Series - All In One I don’t play without it.
Seasons by frogprincessQ4. I am using Autum right now with this settlement and it’s so pretty. Yes, I’ve tried the others. And they are awesome. But I really like that I can:
1) install and change the seasons on a whim (and not break my save) and
2) it’s just one mod for grasses and trees and comes with LOD. For most of my city plans, you’ll want to consider using something green and if you don’t use Seasons, perhaps use something like Delightful Ivy.
Settlement Repair Bot The bot repairs your damaged turrets and stuff while you’re away
Settlement Tidy Bot Undertaker bot that cleans up those pesky dead bodies
V’s Books Retexture - Changes all book covers in game. Great way to improve the vanilla clutter assets.
Workshop Animatronic Alien Turret It is awesome.
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