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sushicide

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sushicid3

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About this mod

JSRS weapon patches with wider compatibility

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Typically it's much simpler to just swap out the s_40_weapon keywords and call it a day, but instead of editing weapon records these patches assign JSRS sounds directly to each mod's Sound keyword Mapping (KSSM) category so they should (in theory) be compatible with most overhauls/weapon patches. This method also works out better for mods that do not use the standard s_20_Silenced keyword such as Crude Blowback or SV-98

Besides It's far more convenient for me not having to track and edit extra files every time I tweak a weapon.

For firearms without their own matching audio assets I try to find something that uses same caliber or is functionally similar
Added Automatic/Suppressed/NPC sounds to whichever lacked them
However Incendiary, explosive, and energy conversions are mostly left untouched


FOMOD installer should detect and pre-select any already installed weapons, otherwise pick the ones you want
Plugins are ESL flagged to save slots


Put the patch plugins below jsrs.esp and weapon mod .esp in your load order

for example - 

jsrs.esp
----------------------
----------------------

HK_UMP.esp
----------------------

----------------------

HK_UMP_JSRS.esp

THIS IS MADE TO WORK ONLY WITH EACH WEAPON MOD'S MAIN ESP VERSION, NOT COMPATIBLE WITH .ESL/ESL FLAGGED PLUG-INS OR PATCHES THAT ALTER THE ORIGINAL FORMIDS. 


Main requirement :



Pistols :



Submachine Guns :



Assault Rifles and Machine Guns :



Semi-automatic Rifles :



Shotguns :



Weapon Packs :



Far Harbor and Nuka-World DLCs :

  • Both are required - Lever Action, Radium Rifle, Western Revolver, Handmade Rifle, and Missile Launcher


Horizon Overhaul :

  • Horizon - NPC .44 Revolver, Submachine Gun, Grenade Launcher, and Explosions







(+) Other Patches :