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Created by

WasteTheLand

Uploaded by

Qrsr

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About this mod

Largely expands looting possibilities. Converts approx. 36000 moveable statics to misc. items. From now on, the player can pick up a lot more items. Each of the new misc items has components corresponding to the item.

Requirements
Permissions and credits
Changelogs
Preface

When referring to crafting mods, one quickly notices the rather limited selection of junk and objects the player can interact with. However, there are tons of junk items that the player cannot pick up. Such as plastic bins, pylons, shopping carts, etc. This mod helps and lets the player pick up exactly these objects.

This mod converts (moveable) statics to misc. items by swapping their world reference. Almost all moveable statics are lootable with a few exceptions such as Cars, Trucks, etc. This is especially handy if you use a loot script or else, you will see parts of the environment look very different over time. Its also crazy how many moveable items are in the game files (details below). It should have a positive hit in performance over time since there are less objects to render over time in the default version of this mod - since all of these items are set to "no respawn".

Overview

- 35000+ misc item references
- 370+ new misc. items
- New misc. items override former moveable statics
- New misc. items are set to No Respawn
- Some items are statics and thus cannot be swapped eventhough they look equal to their counterpart
- Doesn't break PreCombines/PreVis
- There should be minimal conflicts with other mods

Installation

Can be added or removed at any time. All it does is to tell the game that reference X is swapped by reference Y for the time beeing. After uninstallation, the game defaults back to its original references. However, the items collected by the player up to this point will disappear forever.

Compatibility

Make sure to load very early to minimize mod conflicts. Obviously this mod will interfer with any other mod which references to moveable statics.

This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.

Redundat | Incompatible

- Junkier Junk by Glitchfinder
- Big Junk Redux by LeahTheUnknown
- Movable Statics are Items - Pick it up by Zorkaz

Epilogue

- Preview model is generic, and maybe out of bound while in inventory (Pip-Boy), since most moveable statics are scaled much larger than common misc items. I will add proper preview models later for now its low priority. 
- Some MSTT don't have havoc physics attached to their NIF, thus levitate when removed from the inventory. Sooner or later some will be have proper physics attached to their NIF. Others might use the BobbyPinBox script (bobbyPinBoxSCRIPT) and yield components based on leveled lists.
- Weight is generic suggestions welcome. My goal is to make certain items much heavier to limit looting sprees.
- Some MSTT don't have a proper havoc engine in their NIF
- Article for all the misc items can be found here. It might not be up-to-date in every details for the current version but should give you a quick overview.


If you have any suggestion fire into the comment section. Endorse if you like. Cheers and have fun.