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adbenj

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adb3nj

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About this mod

NOW COMPATIBLE WITH WORKSHOP FRAMEWORK AND SIM SETTLEMENTS. Provide your Commonwealth provisioners with a guard escort from any of the main factions (Minutemen, Brotherhood of Steel, Railroad, Institute) or generic mercenaries.

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Overview

It's always seemed a bit irresponsible to me to send your settlers out into the wasteland by themselves, without meaningful protection, so this mod rectifies that. Once any of the factions the player is allied with has accrued adequate resources, the player will be able to assign two levelled guards from that faction to escort their provisioners around the Commonwealth.

Upon enabling the mod, a holotape with the title Provisioner Guard Assignment will spawn in the Red Rocket workshop. This holotape allows the players to determine which faction should be responsible for the protection of their provisioners. Should the player become enemies with any faction, they will disappear as an option.

This mod started life as Minuteman Provisioner Escort, and that version is still available under 'miscellaneous files'. It only has Minuteman provisioner guards, but they will spawn automatically without the need of a holotape. Additionally, if you have Far Harbor, the relevant version of the mod will provide the local provisioners with a Harborman escort – as soon as Captain Avery and the Mariner can spare the manpower. Harborman provisioner guards are functionally identical to Minutemen, but have a chance to spawn with lever-action rifles rather than laser muskets.


Installation

1. Download the mod (or one of Minuteman Provisioner Escort and Minuteman Provisioner Escort FH).
2. Extract to your data folder.
3. Enable mod in your load order.

It should be backwards-compatible with all older versions of the mod, but if you experience any strange behaviour (e.g. guards not disappearing after supply lines have been removed), please let me know!


Anticipated FAQs

Is this mod incompatible with any others?
The only potential, minor incompatibility is with mods that change the dialogue of the mercenaries. I added an additional condition to a few lines so mercenaries assigned to protect your provisioners won't be rude to you, but apart from that, it should play nicely with all other mods.

Do I need to start a new supply line to get guards?
The first time you encounter one of your provisioners after choosing a guard faction, that provisioner will be assigned guards from the chosen faction. Should you later use the holotape to change factions, any provisioner who already has guards will keep those guards. They will not change factions until either they die or the provisioner is unassigned from and reassigned to supply line duty.

My provisioners' guards can die?
Sure! But they'll be replaced once their provisioner's cell refreshes.

Why doesn't the holotape just spawn directly into my inventory?
Having to find the holotape in the world feels marginally more immersive, I think. It also makes it easier to flag the holotape as a quest item, so it can't be accidentally dropped.

Why does the holotape say I don't have any guards available?
You haven't reached the necessary conditions yet. Or you're enemies with all the factions.

What are the 'necessary conditions'?
Spoiler:  
Show
Minutemen: completion of the quest Old Guns.
Brotherhood of Steel: completion of Show No Mercy.
Railroad: completion of Mercer Safehouse and The Nuclear Option.
Institute: completion of Powering Up.
Mercenaries: completion of Prep School.
Harbormen ('Minuteman Provisioner Escort FH' only): completion of Hull Breach and Safe Passage.

Will mods that change the factions' appearance and equipment, like We Are The Minutemen, affect my guards?
If you're using Provisioner Caravan Guards, yes, but not if you're using Minuteman Provisioner Escort. The older mod uses a customised version of the Minutemen, whereas the newer mod uses pure vanilla NPCs (apart from the mercenaries, since there isn't a levelled mercenary list in the game).

Will my Far Harbor provisioners get guards?
Only if you're using the Far Harbor version of Minuteman Provisioner Escort. All guards will follow their Commonwealth provisioners to Far Harbor though; similarly, Harborman guards will follow their provisioners to the Commonwealth.

Can I use the core version of Minuteman Provisioner Escort if I have Far Harbor but I don't want to give my Far Harbor provisioners guards?
Yes.

Why do Far Harbor provisioners only get one guard?
I thought it was more appropriate for the size of the location.


My other mods

Diamond City supply line and trade post – assign settlers to supply lines with Diamond City.
Splattery Splattercannon – make Nuka-World's Splattercannon more splattery.
Diamond City - You Be The Mayor – turn the Diamond City outfield into a fully functioning settlement.