About this mod
C.R.P Commonwealth Reconstruction Project is an attempt to show the wasteland being rebuilt in the wake of the events of the main story
- Requirements
- Permissions and credits
"I was barely a man when I watched the Castle fall. McGann, Becker, and so many others died for the dream of a Commonwealth where people can live in peace with warm smiles and full stomachs. A dream I thought we would never live to see. But today, I stand proud with my brothers and sisters. The Minutemen stand again, and we will not fail in the face of any threat. I have seen our flag raised over the Castle. I have seen the General fight beasts of the wastes that would give deathclaws nightmares. I have seen the faces of my comrades cheer as we took down gunners, raiders, triggermen… and most of all, I see hope. Admiral Jude, signing off."
Merchant Marinesare a new sub faction of the minutemen tasked with transporting cargo and defending the coast of the commonwealth lead by admiral jude green.
Features
- 8 new merchant marine ships docked around the commonwealth including 1 destroyer 2 armored tugs and 4 gun boats
- new floating command center on the edge of the map point echo
- new lit up buoys on the map boarder all the way across the Boston harbor
- merchant marine hat and uniform that can be found in chests inside there ships
- new custom merchant marine flag
- 2 unique captains as well as the admiral who answers only to the general
- 16 paragraphs of new lore and info about the merchant marines in there terminals
- 3 classes of merchant marine sailor harpoon and heavy
Merchant Marine Locations
- point echo and the C.S.S Becker marked on map
- riverboat landing
- Nakano residence
- next to the bridge in front of bunkerhill
- Salem pier
- Longneck Lukowski's cannery
Credit to Zaeze for half of the writing
Far harbor is a hard requirement
Future plans
- Small quests to fight enamys on the shore
- Settlement Merchant marine flag
- voiced lines for officers
- make changes appear after castle is retaken