About this mod
when the player talks to Preston, listens to The Radio Freedom, or the Player's location is changed,
a script will run to create and start a new "The Minutemen Radiant Quests"
this mod edited that script by stopping the script if the Settlement quest giver is owned by the player (You can access The Big Red Workshop)
- Permissions and credits
- Donations
I really hate The Never Ending "Minutemen Radiant Quests",
so I looking the script source, and luckily find it:
when the player talks to Preston, listens to The Radio Freedom, or the Player's location is changed, a script will run :
1. select a random Settlement (Sanctuary Hills, Red Rocket truck stop, etc)
2. select a random quest (Ghoul Problem at, Kidnapping at, etc)
3. create the Quest (Quest Stage, Quest Target, Quest Objection, etc)
4. start the quest
what I do is: edit that Script by adding Condition between point 1 and point 2 :
1.5 if the selected Settlement is owned by the player (You can access The Big Red Workshop), then stop the script,
Note:
1. Only Affected when the player talks to Preston, listens to The Radio Freedom, or the Player's location is changed,
2. This mod only has an impact on the "Radiant Quest", and other quests like: Main quests, Side quests, and Miscellaneous quests. are not affected,
3. The Script still counted "Out of the Fire", "Returning the Favor", and "Troubled Waters" quests as "unique" "Radiant Quests",
4. There is another "Trigger Script" that I do not touch : when you talk to a Settler in a settlement, there will be a change you will start "The Radiant Quest"
5. This mod only edits the "Trigger Script" and does not edit quests, if the quest is already running when you install this mod, you can finish it normally,
6. The only Downside of this mod is: The more You Have Settlement, The change you get new "The Radiant Quest" is getting lower too.
7. If you like to start a new "Radiant Quest", but there is none because [point no 6], you can try [point no 4]
8. If [point no 7] failed, you can use the Workshop Framework to override the Settlement ownership
how to install :
1. open folder "Fallout 4\Data\Scripts\"
2. if the "minrecruitquestscript.pex" file exist : rename the "minrecruitquestscript.pex" to "minrecruitquestscript_Original.pex"
3. unzip the mod, then move the "minrecruitquestscript.pex" from my unzipped mod to "Fallout 4\Data\Scripts\"
4. Play the game, no need to activate/select load order or anything else.