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File credits
FX0x01
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Changelogs
Version BETA.8.5
Officially fixed all Cz Scorpion Load Menus with the new barrels. The range has been buffed a bit, I realized I took a bit too much off. You guys will love this but I etched the name of the model into the sides of the gun. Added Damascus Gold Silencer. Adjusted the Muzzles position. Fixed the "Green Machine" foregrip position in the load menu. Adjusted OKP-7 reticle position.
Version BETA.8
Remodeled all Cz Scorpion barrels so it now looks more roundish versus an oval. Resized barrels and made them a bit thinner but made barrels longer to look more like a rifle or an extended barrel on an SMG. Fixed load menu Cz Scorpions with the new barrels. Made slight adjustments in position to small mags. Nerfed the range because it`s like a 1150 RPM sniper if you run ACOG and an auto receiver.
Version BETA.7.5
Minor position adjustment on certain meshes and Damascus stock textures redone.
Version BETA.7
Released
Version 1.0.0
The big issue aka animations is done. I made a sacrifice though. I managed to use the Hk UMP`s animations from mod and manipulated them to work for the Scorpion (I hope this isn't a problem). Downside is they didn`t work for the S1 because it's Semi-Auto. I have to figure something out for it. It's not fully gone but it's just going to be a separate main file but if you don`t care about the animations then temporarily use the BETA, they`ll always be available. But the animations aren`t bad-looking. It`s better than the hands clipping through everything. I made several changes in the ESP file. I changed Ichigo to Internal Struggle. I changed a couple of descriptions because of the separation of the S1 but there's only one variant removed and that's "The Hunter" because I actually intended for that to be only Semi-Auto but temporary also thats full auto. I made Ela's insignia glow on the receiver and the suppressor. (Just to make up for the S1`s temporary disappearance.) I added a couple more attachments. I started code for a mission and it's not in the files but I feel like it's worth mentioning and I also already made the file so the Scorpion can be bought and I think the ammo also I just have to test those also. I completely changed the appearance of the magazines. I have to change the pictures (All of them) but I even changed the S1`s mag. I made the "Graffiti" mag actually graffiti, just give me time to change the pictures. (All of them)
The long-awaited arrival of the infamous submachine gun is finally over and with it comes many customization options including different camos, attachments, and damage settings!!!
The Cz Scorpion Evo comes with multiple variants including the Semi-Auto S1(coming back), the Full-Auto A1, and several other custom variants including "The Hunter", "Golden Touch", and "Green Machine". Each custom variant has its own looks and personality, want to be silent but deadly, how does a green receiver, armor piercing, silent, 66 round mag, 1150 RPM gun sound to you? Want to be Midas and have the golden touch? Well try out the "Golden Touch" and watch as you feel golden or hunt all your enemies down with precision with "The Hunter". There's more but that's just to name a few.
So Far.....
2 Muzzles
Suppressors with Multiple Colors
3 Barrels Sizes with Multiple Colors
3 Magazine Sizes with Multiple Colors
2 Different Types of Stocks, 1 with Multiple Colors, and 1 Stock in Black
2 A1 Receivers with Multiple Colors
2 S1 Receivers with Multiple Colors
6 Grips
7 Sights
10 Damage Options
Ability to change Firing Sound (2 Options)
Vortex or what you use to handle mods...
To spawn it, make it at a chem desk, use the console or f11 and go to czscorpion.esp if you have that mod installed
Fix Majority of issues - Done Appearance - Done Cz Scorpion Evo 3 S2 (+Micro) - Sorta Working On Attachments - Only Different Variants but done Missions - Attempting Currently I have some kind of code just finding time to test it Animations - They are fine now so technically done it's bringing the S1 back. Beretta Arx-200 - Full-Time Working On Tactical Reload - Hopefully Tactical Sprint - Hopefully Request for 2K files - Done
Fun Fact: The R4-C is actually just a modified AR-15 (Look it up)
Official Finished Release 1.0.0: Where to start?
The big issue aka animations is done. I made a sacrifice though. I managed to use the Hk UMP`s animations from FX0x01 and manipulated them to work for the Scorpion (I hope this isn't a problem). Downside is they didn`t work for the S1 because it's Semi-Auto. I have to figure something out for it. It's not fully gone but it's just going to be a separate main file but if you don`t care about the animations then temporarily use the BETA, they`ll always be available. But the animations aren`t bad-looking. It`s better than the hands clipping through everything.
I made several changes in the ESP file. I changed Ichigo to Internal Struggle. I changed a couple of descriptions because of the separation of the S1 but there's only one variant removed and that's "The Hunter" because I actually intended for that to be only Semi-Auto but temporary also thats full auto.
I made Ela's insignia glow on the receiver and the suppressor. (Just to make up for the S1`s temporary disappearance.)
I added a couple more attachments.
I started code for a mission and it's not in the files but I feel like it's worth mentioning and I also already made the file so the Scorpion can be bought and I think the ammo also I just have to test those also.
I completely changed the appearance of the magazines. I have to change the pictures (All of them) but I even changed the S1`s mag.
I made the "Graffiti" mag actually graffiti, just give me time to change the pictures. (All of them)
BETA 8.5 - Officially fixed all Cz Scorpion Load Menus with the new barrels. The range has been buffed a bit, I realized I took a bit too much off. You guys will love this but I etched the name of the model into the sides of the gun. Added Damascus Gold Silencer. Adjusted the Muzzles position. Fixed the "Green Machine" foregrip position in the load menu. Adjusted OKP-7 reticle position.
BETA 8 - Remodeled all Cz Scorpion barrels so they now look more roundish versus an oval. Resized barrels and made them a bit thinner but made them longer to look more like a rifle or an extended barrel on an SMG. Fixed load menu Cz Scorpions with the new barrels. Made slight adjustments in position to small mags. Nerfed the range because it`s like a 1150 RPM sniper if you run ACOG and an auto receiver.
BETA 7.5 - Minor position adjustment on certain meshes and Damascus stock textures redone.